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(cc_resampler.c) Remove some unneeded header includes / make it more
backwards compatible
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@ -17,8 +17,6 @@
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// Convoluted Cosine Resampler
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#include "resampler.h"
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#include "../libretro.h"
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#include "../performance.h"
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#include <math.h>
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#include <stdint.h>
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#include <stdlib.h>
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@ -186,15 +184,15 @@ static inline void add_to(const audio_frame_float_t *source, audio_frame_float_t
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static void resampler_CC_downsample(void *re_, struct resampler_data *data)
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{
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float ratio, b;
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rarch_CC_resampler_t *re = (rarch_CC_resampler_t*)re_;
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audio_frame_float_t *inp = (audio_frame_float_t*)data->data_in;
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audio_frame_float_t *inp_max = (audio_frame_float_t*)(inp + data->input_frames);
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audio_frame_float_t *outp = (audio_frame_float_t*)data->data_out;
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float ratio = 1.0 / data->ratio;
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float b = data->ratio; // cutoff frequency
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ratio = 1.0 / data->ratio;
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b = data->ratio; // cutoff frequency
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while (inp != inp_max)
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{
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@ -229,14 +227,15 @@ static void resampler_CC_downsample(void *re_, struct resampler_data *data)
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static void resampler_CC_upsample(void *re_, struct resampler_data *data)
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{
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float b, ratio;
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rarch_CC_resampler_t *re = (rarch_CC_resampler_t*)re_;
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audio_frame_float_t *inp = (audio_frame_float_t*)data->data_in;
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audio_frame_float_t *inp_max = inp + data->input_frames;
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audio_frame_float_t *outp = (audio_frame_float_t*)data->data_out;
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float b = min(data->ratio, 1.00); // cutoff frequency
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float ratio = 1.0 / data->ratio;
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b = min(data->ratio, 1.00); // cutoff frequency
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ratio = 1.0 / data->ratio;
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while (inp != inp_max)
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{
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