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https://github.com/libretro/RetroArch
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Should fix netplay for bSNES as well.
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7c538274b4
commit
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@ -96,10 +96,7 @@ struct netplay
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void input_poll_net(void)
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{
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if (!netplay_should_skip(g_extern.netplay) && netplay_can_poll(g_extern.netplay))
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{
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netplay_callbacks(g_extern.netplay)->poll_cb();
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netplay_poll(g_extern.netplay);
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}
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}
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void video_frame_net(const uint16_t *data, unsigned width, unsigned height)
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@ -243,7 +240,7 @@ static bool init_socket(netplay_t *handle, const char *server, uint16_t port)
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{
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#ifdef _WIN32
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
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{
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WSACleanup();
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return false;
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@ -470,7 +467,7 @@ static bool get_self_input_state(netplay_t *handle)
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if (handle->frame_count > 0) // First frame we always give zero input since relying on input from first frame screws up when we use -F 0.
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{
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snes_input_state_t cb = handle->cbs.state_cb;
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for (int i = 0; i <= 11; i++)
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for (unsigned i = 0; i <= 11; i++)
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{
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int16_t tmp = cb(g_settings.input.netplay_client_swap_input ? 0 : !handle->port, SNES_DEVICE_JOYPAD, 0, i);
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state |= tmp ? 1 << i : 0;
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@ -659,6 +656,8 @@ void netplay_pre_frame(netplay_t *handle)
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{
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psnes_serialize(handle->buffer[handle->self_ptr].state, handle->state_size);
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handle->can_poll = true;
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input_poll_net();
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}
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// Here we check if we have new input and replay from recorded input.
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@ -34,7 +34,6 @@ struct snes_callbacks
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{
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snes_video_refresh_t frame_cb;
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snes_audio_sample_t sample_cb;
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snes_input_poll_t poll_cb;
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snes_input_state_t state_cb;
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};
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4
ssnes.c
4
ssnes.c
@ -905,7 +905,6 @@ static void init_netplay(void)
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struct snes_callbacks cbs = {
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.frame_cb = video_frame,
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.sample_cb = audio_sample,
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.poll_cb = input_poll,
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.state_cb = input_state
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};
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@ -1510,14 +1509,13 @@ int main(int argc, char *argv[])
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#ifdef HAVE_NETPLAY
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psnes_set_video_refresh(g_extern.netplay ? video_frame_net : video_frame);
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psnes_set_audio_sample(g_extern.netplay ? audio_sample_net : audio_sample);
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psnes_set_input_poll(g_extern.netplay ? input_poll_net : input_poll);
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psnes_set_input_state(g_extern.netplay ? input_state_net : input_state);
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#else
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psnes_set_video_refresh(video_frame);
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psnes_set_audio_sample(audio_sample);
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psnes_set_input_poll(input_poll);
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psnes_set_input_state(input_state);
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#endif
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psnes_set_input_poll(input_poll);
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init_controllers();
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