(XMB)(Lakka)(GLUI) Do not display png background when a content is launched if pause_libretro is false

This commit is contained in:
Jean-André Santoni 2014-10-12 03:24:12 +02:00
parent a0dfe75028
commit 7be7205880
3 changed files with 104 additions and 35 deletions

View File

@ -26,6 +26,7 @@
#include "../../../general.h"
#include "../../../gfx/gfx_common.h"
#include "../../../gfx/gl_common.h"
#include "../../../gfx/video_thread_wrapper.h"
#include "../../../config.def.h"
#include "../../../file.h"
#include "../../../dynamic.h"
@ -76,16 +77,39 @@ static void glui_blit_line(float x, float y, const char *message, bool green)
static void glui_render_background(void)
{
float alpha = 0.9f;
gl_t *gl = NULL;
glui_handle_t *glui = NULL;
GLfloat black_color[] = {
0.0f, 0.0f, 0.0f, 0.8f,
0.0f, 0.0f, 0.0f, 0.8f,
0.0f, 0.0f, 0.0f, 0.8f,
0.0f, 0.0f, 0.0f, 0.8f,
if (!driver.menu)
return;
glui = (glui_handle_t*)driver.menu->userdata;
if (!glui)
return;
GLfloat color[] = {
1.0f, 1.0f, 1.0f, alpha,
1.0f, 1.0f, 1.0f, alpha,
1.0f, 1.0f, 1.0f, alpha,
1.0f, 1.0f, 1.0f, alpha,
};
GLfloat black_color[] = {
0.0f, 0.0f, 0.0f, alpha,
0.0f, 0.0f, 0.0f, alpha,
0.0f, 0.0f, 0.0f, alpha,
0.0f, 0.0f, 0.0f, alpha,
};
gl = (gl_t*)driver_video_resolve(NULL);
if (!gl)
return;
glViewport(0, 0, gl->win_width, gl->win_height);
static const GLfloat vertex[] = {
0, 0,
1, 0,
@ -100,36 +124,31 @@ static void glui_render_background(void)
1, 0,
};
gl = (gl_t*)driver_video_resolve(NULL);
struct gl_coords coords;
coords.vertices = 4;
coords.vertex = vertex;
coords.tex_coord = tex_coord;
coords.lut_tex_coord = tex_coord;
if (!gl)
return;
if ((g_settings.menu.pause_libretro
|| !g_extern.main_is_init || g_extern.libretro_dummy)
&& glui->bg)
{
coords.color = color;
glBindTexture(GL_TEXTURE_2D, glui->bg);
}
else
{
coords.color = black_color;
glBindTexture(GL_TEXTURE_2D, 0);
}
glui = (glui_handle_t*)driver.menu->userdata;
if (!glui)
return;
glViewport(0, 0, gl->win_width, gl->win_height);
glEnable(GL_BLEND);
gl->coords.vertex = vertex;
gl->coords.tex_coord = tex_coord;
gl->coords.color = glui->bg
? gl->white_color_ptr : black_color;
glBindTexture(GL_TEXTURE_2D, glui->bg);
if (gl->shader && gl->shader->use)
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
gl->coords.vertices = 4;
gl->shader->set_coords(&gl->coords);
gl->shader->set_coords(&coords);
gl->shader->set_mvp(gl, &gl->mvp_no_rot);
glEnable(GL_BLEND);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisable(GL_BLEND);
gl->coords.color = gl->white_color_ptr;
}
static void glui_get_message(const char *message)
@ -403,8 +422,11 @@ static void glui_free(void *data)
g_extern.core_info = NULL;
}
static GLuint glui_png_texture_load(const char * file_name)
static GLuint glui_png_texture_load_(const char * file_name)
{
if (! path_file_exists(file_name))
return 0;
struct texture_image ti = {0};
texture_image_load(&ti, file_name);
@ -421,6 +443,30 @@ static GLuint glui_png_texture_load(const char * file_name)
return texture;
}
static int glui_png_texture_load_wrap(void * file_name)
{
return glui_png_texture_load_(file_name);
}
static GLuint glui_png_texture_load(const char* file_name)
{
if (g_settings.video.threaded
&& !g_extern.system.hw_render_callback.context_type)
{
thread_video_t *thr = (thread_video_t*)driver.video_data;
thr->cmd_data.custom_command.method = glui_png_texture_load_wrap;
thr->cmd_data.custom_command.data = (void*)file_name;
thr->send_cmd_func(thr, CMD_CUSTOM_COMMAND);
thr->wait_reply_func(thr, CMD_CUSTOM_COMMAND);
return thr->cmd_data.custom_command.return_value;
}
return glui_png_texture_load_(file_name);
}
static void glui_context_reset(void *data)
{
@ -448,6 +494,8 @@ static void glui_context_reset(void *data)
if (path_file_exists(bgpath))
glui->bg = glui_png_texture_load(bgpath);
printf("%d\n", glui->bg);
}
menu_ctx_driver_t menu_ctx_glui = {

View File

@ -178,8 +178,19 @@ void lakka_draw_background(void)
coords.vertex = lakka_vertex;
coords.tex_coord = lakka_tex_coord;
coords.lut_tex_coord = lakka_tex_coord;
coords.color = lakka->textures[TEXTURE_BG].id ? color : black_color;
glBindTexture(GL_TEXTURE_2D, lakka->textures[TEXTURE_BG].id);
if ((g_settings.menu.pause_libretro
|| !g_extern.main_is_init || g_extern.libretro_dummy)
&& lakka->textures[TEXTURE_BG].id)
{
coords.color = color;
glBindTexture(GL_TEXTURE_2D, lakka->textures[TEXTURE_BG].id);
}
else
{
coords.color = black_color;
glBindTexture(GL_TEXTURE_2D, 0);
}
gl->shader->set_coords(&coords);
gl->shader->set_mvp(gl, &gl->mvp_no_rot);
@ -603,7 +614,6 @@ static int lakka_png_texture_load_wrap(void * file_name)
return lakka_png_texture_load_(file_name);
}
static GLuint lakka_png_texture_load(const char* file_name)
{
if (g_settings.video.threaded

View File

@ -279,8 +279,19 @@ static void xmb_render_background(void)
coords.vertex = vertex;
coords.tex_coord = tex_coord;
coords.lut_tex_coord = tex_coord;
coords.color = xmb->textures[XMB_TEXTURE_BG].id ? color : black_color;
glBindTexture(GL_TEXTURE_2D, xmb->textures[XMB_TEXTURE_BG].id);
if ((g_settings.menu.pause_libretro
|| !g_extern.main_is_init || g_extern.libretro_dummy)
&& xmb->textures[XMB_TEXTURE_BG].id)
{
coords.color = color;
glBindTexture(GL_TEXTURE_2D, xmb->textures[XMB_TEXTURE_BG].id);
}
else
{
coords.color = black_color;
glBindTexture(GL_TEXTURE_2D, 0);
}
gl->shader->set_coords(&coords);
gl->shader->set_mvp(gl, &gl->mvp_no_rot);