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(Android) Create android_native_app_glue.h
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frontend/drivers/android_native_app_glue.h
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339
frontend/drivers/android_native_app_glue.h
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@ -0,0 +1,339 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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* Copyright (C) 2012-2015 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _ANDROID_NATIVE_APP_GLUE_H
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#define _ANDROID_NATIVE_APP_GLUE_H
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#include <poll.h>
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#include <rthreads/rthreads.h>
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#include <sched.h>
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#include <android/configuration.h>
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#include <android/looper.h>
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#include <android/native_activity.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* The native activity interface provided by <android/native_activity.h>
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* is based on a set of application-provided callbacks that will be called
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* by the Activity's main thread when certain events occur.
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*
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* This means that each one of this callbacks _should_ _not_ block, or they
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* risk having the system force-close the application. This programming
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* model is direct, lightweight, but constraining.
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*
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* The 'threaded_native_app' static library is used to provide a different
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* execution model where the application can implement its own main event
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* loop in a different thread instead. Here's how it works:
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*
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* 1/ The application must provide a function named "android_main()" that
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* will be called when the activity is created, in a new thread that is
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* distinct from the activity's main thread.
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*
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* 2/ android_main() receives a pointer to a valid "android_app" structure
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* that contains references to other important objects, e.g. the
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* ANativeActivity obejct instance the application is running in.
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*
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* 3/ the "android_app" object holds an ALooper instance that already
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* listens to two important things:
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*
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* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
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* declarations below.
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*
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* - input events coming from the AInputQueue attached to the activity.
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*
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* Each of these correspond to an ALooper identifier returned by
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* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
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* respectively.
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*
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* Your application can use the same ALooper to listen to additional
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* file-descriptors. They can either be callback based, or with return
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* identifiers starting with LOOPER_ID_USER.
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*
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* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
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* the returned data will point to an android_poll_source structure. You
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* can call the process() function on it, and fill in android_app->onAppCmd
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* and android_app->onInputEvent to be called for your own processing
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* of the event.
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*
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* Alternatively, you can call the low-level functions to read and process
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* the data directly... look at the process_cmd() and process_input()
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* implementations in the glue to see how to do this.
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*
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* See the sample named "native-activity" that comes with the NDK with a
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* full usage example. Also look at the JavaDoc of NativeActivity.
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*/
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struct android_app;
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/**
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* Data associated with an ALooper fd that will be returned as the "outData"
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* when that source has data ready.
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*/
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struct android_poll_source
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{
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/* The identifier of this source. May be LOOPER_ID_MAIN or
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* LOOPER_ID_INPUT. */
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int32_t id;
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/* The android_app this ident is associated with. */
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struct android_app *app;
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/* Function to call to perform the standard processing of data from
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* this source. */
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void (*process)(struct android_app *app, struct android_poll_source *source);
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};
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/**
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* This is the interface for the standard glue code of a threaded
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* application. In this model, the application's code is running
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* in its own thread separate from the main thread of the process.
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* It is not required that this thread be associated with the Java
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* VM, although it will need to be in order to make JNI calls any
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* Java objects.
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*/
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struct android_app
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{
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/* The application can place a pointer to its own state object
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* here if it likes. */
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void *userData;
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/* Fill this in with the function to process main app commands (APP_CMD_*) */
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void (*onAppCmd)(struct android_app *app, int32_t cmd);
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/* Fill this in with the function to process input events. At this point
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* the event has already been pre-dispatched, and it will be finished upon
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* return. Return 1 if you have handled the event, 0 for any default
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* dispatching. */
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int32_t (*onInputEvent)(struct android_app *app, AInputEvent *event);
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/* The ANativeActivity object instance that this app is running in. */
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ANativeActivity* activity;
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/* The current configuration the app is running in. */
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AConfiguration *config;
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/* This is the last instance's saved state, as provided at creation time.
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* It is NULL if there was no state. You can use this as you need; the
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* memory will remain around until you call android_app_exec_cmd() for
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* APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
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* These variables should only be changed when processing a APP_CMD_SAVE_STATE,
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* at which point they will be initialized to NULL and you can malloc your
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* state and place the information here. In that case the memory will be
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* freed for you later. */
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void* savedState;
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size_t savedStateSize;
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/* The ALooper associated with the app's thread. */
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ALooper* looper;
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/* When non-NULL, this is the input queue from which the app will
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* receive user input events. */
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AInputQueue* inputQueue;
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/* When non-NULL, this is the window surface that the app can draw in. */
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ANativeWindow* window;
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/* Current content rectangle of the window; this is the area where the
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* window's content should be placed to be seen by the user. */
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ARect contentRect;
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/* Current state of the app's activity. May be either APP_CMD_START,
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* APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. */
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int activityState;
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/* This is non-zero when the application's NativeActivity is being
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* destroyed and waiting for the app thread to complete. */
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int destroyRequested;
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/* Below are "private" implementation variables of the glue code. */
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slock_t *mutex;
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scond_t *cond;
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int msgread;
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int msgwrite;
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sthread_t *thread;
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struct android_poll_source cmdPollSource;
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struct android_poll_source inputPollSource;
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int running;
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int stateSaved;
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int destroyed;
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int redrawNeeded;
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AInputQueue* pendingInputQueue;
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ANativeWindow* pendingWindow;
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ARect pendingContentRect;
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};
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enum
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{
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/**
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* Looper data ID of commands coming from the app's main thread, which
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* is returned as an identifier from ALooper_pollOnce(). The data for this
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* identifier is a pointer to an android_poll_source structure.
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* These can be retrieved and processed with android_app_read_cmd()
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* and android_app_exec_cmd().
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*/
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LOOPER_ID_MAIN = 1,
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/**
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* Looper data ID of events coming from the AInputQueue of the
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* application's window, which is returned as an identifier from
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* ALooper_pollOnce(). The data for this identifier is a pointer to an
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* android_poll_source structure. These can be read via the inputQueue
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* object of android_app.
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*/
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LOOPER_ID_INPUT = 2,
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/**
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* Start of user-defined ALooper identifiers.
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*/
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LOOPER_ID_USER = 3,
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};
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enum
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{
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/**
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* Command from main thread: the AInputQueue has changed. Upon processing
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* this command, android_app->inputQueue will be updated to the new queue
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* (or NULL).
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*/
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APP_CMD_INPUT_CHANGED,
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/**
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* Command from main thread: a new ANativeWindow is ready for use. Upon
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* receiving this command, android_app->window will contain the new window
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* surface.
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*/
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APP_CMD_INIT_WINDOW,
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/**
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* Command from main thread: the existing ANativeWindow needs to be
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* terminated. Upon receiving this command, android_app->window still
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* contains the existing window; after calling android_app_exec_cmd
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* it will be set to NULL.
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*/
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APP_CMD_TERM_WINDOW,
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/**
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* Command from main thread: the current ANativeWindow has been resized.
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* Please redraw with its new size.
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*/
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APP_CMD_WINDOW_RESIZED,
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/**
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* Command from main thread: the system needs that the current ANativeWindow
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* be redrawn. You should redraw the window before handing this to
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* android_app_exec_cmd() in order to avoid transient drawing glitches.
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*/
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APP_CMD_WINDOW_REDRAW_NEEDED,
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/**
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* Command from main thread: the content area of the window has changed,
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* such as from the soft input window being shown or hidden. You can
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* find the new content rect in android_app::contentRect.
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*/
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APP_CMD_CONTENT_RECT_CHANGED,
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/**
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* Command from main thread: the app's activity window has gained
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* input focus.
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*/
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APP_CMD_GAINED_FOCUS,
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/**
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* Command from main thread: the app's activity window has lost
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* input focus.
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*/
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APP_CMD_LOST_FOCUS,
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/**
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* Command from main thread: the current device configuration has changed.
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*/
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APP_CMD_CONFIG_CHANGED,
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/**
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* Command from main thread: the system is running low on memory.
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* Try to reduce your memory use.
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*/
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APP_CMD_LOW_MEMORY,
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/**
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* Command from main thread: the app's activity has been started.
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*/
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APP_CMD_START,
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/**
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* Command from main thread: the app's activity has been resumed.
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*/
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APP_CMD_RESUME,
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/**
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* Command from main thread: the app should generate a new saved state
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* for itself, to restore from later if needed.
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*/
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APP_CMD_SAVE_STATE,
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/**
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* Command from main thread: the app's activity has been paused.
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*/
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APP_CMD_PAUSE,
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/**
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* Command from main thread: the app's activity has been stopped.
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*/
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APP_CMD_STOP,
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/**
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* Command from main thread: the app's activity is being destroyed,
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* and waiting for the app thread to clean up and exit before proceeding.
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*/
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APP_CMD_DESTROY,
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// Set by thread when it will no longer reply to commands.
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APP_CMD_DEAD,
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -19,17 +19,11 @@
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#define _PLATFORM_ANDROID_H
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#include <jni.h>
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#include <poll.h>
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#include <rthreads/rthreads.h>
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#include <sched.h>
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#include <android/configuration.h>
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#include <android/looper.h>
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#include <android/native_activity.h>
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#include "android_native_app_glue.h"
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#include <android/window.h>
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#include <android/sensor.h>
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#ifndef MAX_AXIS
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#define MAX_AXIS 10
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#endif
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@ -80,105 +74,6 @@ typedef struct android_input_state
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unsigned pointer_count;
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} android_input_state_t;
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struct android_poll_source
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{
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/* The identifier of this source. May be LOOPER_ID_MAIN or
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* LOOPER_ID_INPUT. */
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int32_t id;
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/* The android_app this ident is associated with. */
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struct android_app *app;
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/* Function to call to perform the standard processing of data from
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* this source. */
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void (*process)(struct android_app *app, struct android_poll_source *source);
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};
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/**
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* This is the interface for the standard glue code of a threaded
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* application. In this model, the application's code is running
|
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* in its own thread separate from the main thread of the process.
|
||||
* It is not required that this thread be associated with the Java
|
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* VM, although it will need to be in order to make JNI calls any
|
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* Java objects.
|
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*/
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struct android_app
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{
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/* The application can place a pointer to its own state object
|
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* here if it likes. */
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void *userData;
|
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/* Fill this in with the function to process main app commands (APP_CMD_*) */
|
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void (*onAppCmd)(struct android_app *app, int32_t cmd);
|
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|
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/* Fill this in with the function to process input events. At this point
|
||||
* the event has already been pre-dispatched, and it will be finished upon
|
||||
* return. Return 1 if you have handled the event, 0 for any default
|
||||
* dispatching. */
|
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int32_t (*onInputEvent)(struct android_app *app, AInputEvent *event);
|
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|
||||
|
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/* The ANativeActivity object instance that this app is running in. */
|
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ANativeActivity* activity;
|
||||
|
||||
/* The current configuration the app is running in. */
|
||||
AConfiguration *config;
|
||||
|
||||
/* This is the last instance's saved state, as provided at creation time.
|
||||
* It is NULL if there was no state. You can use this as you need; the
|
||||
* memory will remain around until you call android_app_exec_cmd() for
|
||||
* APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||
* These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||
* at which point they will be initialized to NULL and you can malloc your
|
||||
* state and place the information here. In that case the memory will be
|
||||
* freed for you later. */
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
/* The ALooper associated with the app's thread. */
|
||||
ALooper* looper;
|
||||
|
||||
/* When non-NULL, this is the input queue from which the app will
|
||||
* receive user input events. */
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
/* When non-NULL, this is the window surface that the app can draw in. */
|
||||
ANativeWindow* window;
|
||||
|
||||
/* Current content rectangle of the window; this is the area where the
|
||||
* window's content should be placed to be seen by the user. */
|
||||
ARect contentRect;
|
||||
|
||||
/* Current state of the app's activity. May be either APP_CMD_START,
|
||||
* APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. */
|
||||
int activityState;
|
||||
|
||||
/* This is non-zero when the application's NativeActivity is being
|
||||
* destroyed and waiting for the app thread to complete. */
|
||||
int destroyRequested;
|
||||
|
||||
/* Below are "private" implementation variables of the glue code. */
|
||||
|
||||
slock_t *mutex;
|
||||
scond_t *cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
sthread_t *thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
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||||
int stateSaved;
|
||||
int destroyed;
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||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
struct android_app_userdata
|
||||
{
|
||||
unsigned accelerometer_event_rate;
|
||||
@ -199,135 +94,6 @@ struct android_app_userdata
|
||||
ASensorEventQueue *sensorEventQueue;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
/**
|
||||
* Looper data ID of commands coming from the app's main thread, which
|
||||
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||
* identifier is a pointer to an android_poll_source structure.
|
||||
* These can be retrieved and processed with android_app_read_cmd()
|
||||
* and android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Looper data ID of events coming from the AInputQueue of the
|
||||
* application's window, which is returned as an identifier from
|
||||
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||
* android_poll_source structure. These can be read via the inputQueue
|
||||
* object of android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Start of user-defined ALooper identifiers.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
/**
|
||||
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||
* this command, android_app->inputQueue will be updated to the new queue
|
||||
* (or NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||
* receiving this command, android_app->window will contain the new window
|
||||
* surface.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the existing ANativeWindow needs to be
|
||||
* terminated. Upon receiving this command, android_app->window still
|
||||
* contains the existing window; after calling android_app_exec_cmd
|
||||
* it will be set to NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current ANativeWindow has been resized.
|
||||
* Please redraw with its new size.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system needs that the current ANativeWindow
|
||||
* be redrawn. You should redraw the window before handing this to
|
||||
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the content area of the window has changed,
|
||||
* such as from the soft input window being shown or hidden. You can
|
||||
* find the new content rect in android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has gained
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has lost
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current device configuration has changed.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system is running low on memory.
|
||||
* Try to reduce your memory use.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been started.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been resumed.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app should generate a new saved state
|
||||
* for itself, to restore from later if needed.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been paused.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been stopped.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity is being destroyed,
|
||||
* and waiting for the app thread to clean up and exit before proceeding.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
|
||||
// Set by thread when it will no longer reply to commands.
|
||||
APP_CMD_DEAD,
|
||||
};
|
||||
|
||||
#define JNI_EXCEPTION(env) \
|
||||
if ((*env)->ExceptionOccurred(env)) \
|
||||
{ \
|
||||
|
Loading…
x
Reference in New Issue
Block a user