From 7baff176dccedd871b9d26f518a654c1d1edffef Mon Sep 17 00:00:00 2001 From: FIX94 Date: Tue, 22 Nov 2016 07:34:11 +0100 Subject: [PATCH] small wiiu correction --- audio/drivers/wiiu_audio.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/audio/drivers/wiiu_audio.c b/audio/drivers/wiiu_audio.c index 383be2647c..f89d77febc 100644 --- a/audio/drivers/wiiu_audio.c +++ b/audio/drivers/wiiu_audio.c @@ -57,8 +57,8 @@ typedef struct #define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u) #define AX_AUDIO_SAMPLE_COUNT 144 //3ms -#define AX_AUDIO_SAMPLE_MIN (AX_AUDIO_SAMPLE_COUNT * 11) //33ms -#define AX_AUDIO_SAMPLE_LOAD (AX_AUDIO_SAMPLE_COUNT * 14) //42ms +#define AX_AUDIO_SAMPLE_MIN (AX_AUDIO_SAMPLE_COUNT * 10) //30ms +#define AX_AUDIO_SAMPLE_LOAD (AX_AUDIO_SAMPLE_COUNT * 11) //33ms #define AX_AUDIO_RATE 48000 //#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875) //#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64) @@ -186,7 +186,7 @@ static bool ax_audio_start(void* data) return true; //set back to playing on enough buffered data - if(ax->written > AX_AUDIO_SAMPLE_MIN) + if(ax->written > AX_AUDIO_SAMPLE_LOAD) AXSetMultiVoiceState(ax->mvoice, AX_VOICE_STATE_PLAYING); return true;