Should fix build on PS3.

This commit is contained in:
Themaister 2012-09-10 11:19:54 +02:00
parent 9871b8d56f
commit 7b8d412a16

View File

@ -739,7 +739,6 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt); tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
gl_set_coords(&gl->coords, 0); gl_set_coords(&gl->coords, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
fbo_tex_info_cnt++; fbo_tex_info_cnt++;
@ -769,7 +768,6 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
gl->coords.vertex = vertex_ptr; gl->coords.vertex = vertex_ptr;
gl_set_coords(&gl->coords, 0); gl_set_coords(&gl->coords, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gl->coords.tex_coord = gl->tex_coords; gl->coords.tex_coord = gl->tex_coords;
@ -990,8 +988,7 @@ static void gl_render_menu(gl_t *gl)
gl->coords.vertex = default_vertex_ptr; gl->coords.vertex = default_vertex_ptr;
gl_set_coords(&gl->coords, 0); gl_set_coords(&gl->coords, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLESTRIP, 0, 4);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
} }
@ -1049,7 +1046,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
&tex_info, gl->prev_info, NULL, 0); &tex_info, gl->prev_info, NULL, 0);
gl_set_coords(&gl->coords, 0); gl_set_coords(&gl->coords, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
#ifdef HAVE_FBO #ifdef HAVE_FBO