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https://github.com/libretro/RetroArch
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Should fix build on PS3.
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parent
9871b8d56f
commit
7b8d412a16
6
gfx/gl.c
6
gfx/gl.c
@ -739,7 +739,6 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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gl_set_coords(&gl->coords, 0);
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gl_set_coords(&gl->coords, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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fbo_tex_info_cnt++;
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fbo_tex_info_cnt++;
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@ -769,7 +768,6 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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gl->coords.vertex = vertex_ptr;
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gl->coords.vertex = vertex_ptr;
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gl_set_coords(&gl->coords, 0);
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gl_set_coords(&gl->coords, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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gl->coords.tex_coord = gl->tex_coords;
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gl->coords.tex_coord = gl->tex_coords;
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@ -990,8 +988,7 @@ static void gl_render_menu(gl_t *gl)
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gl->coords.vertex = default_vertex_ptr;
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gl->coords.vertex = default_vertex_ptr;
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gl_set_coords(&gl->coords, 0);
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gl_set_coords(&gl->coords, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLESTRIP, 0, 4);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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}
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}
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@ -1049,7 +1046,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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&tex_info, gl->prev_info, NULL, 0);
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&tex_info, gl->prev_info, NULL, 0);
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gl_set_coords(&gl->coords, 0);
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gl_set_coords(&gl->coords, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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#ifdef HAVE_FBO
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#ifdef HAVE_FBO
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