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# Future
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# 1.9.1
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- 3DS: Graphics widgets support
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- ANDROID: Implementation of fullscreen over notch function (for Android 9.0 and up)
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- CHEATS: Maximum search value corrections
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- CHEEVOS: Generic memory mapping using rcheevos
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- INPUT MAPPING: Refresh bind list on device type change
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- INPUT MAPPING/REMAPPING: Minor bugfix - Remap file browsing starts navigation at input_remapping_directory even if the core-subdir (where saved files go) exists
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Having remaps for many different cores makes finding the active core files cumbersome, especially because remaps are not compatible between different cores (but maybe for cores emulating the same hardware)
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- IOS: Take out 'Core Downloader' from iOS 9/iOS 11 builds
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-
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- INPUT MAPPING/REMAPPING: Major bugfix - Remap file having a different device type requires manual intervention after loading for the core to register the type properly
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- LIBRETRO: Add API extension for cores to query the number of active inputs provided by the frontend
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- LOCALIZATION: Add Finnish language
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- MAC: Code signing/notarization
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- MENU: Relocate 'Menu Scroll' settings.
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- MENU: Separate 'Turbo Fire' menu.
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- MENU: Dropdown menu for 'Custom Aspect Ratio' setting.
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- MENU: Customizable menu scroll hold delay.
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- MENU/RGUI: Add 3:2 and 3:2 (centered) aspects
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- OGA: This keeps the tradition DRM driver along with the OGA one. The probe
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function skips the driver if the screen is non rotated to fall back to
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the regular DRM driver.
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- OVERLAYS: Hide Overlay When Gamepad is Connected. Overlays will be hidden automatically when a gamepad is connected in port 1, and shown again when the gamepad is disconnected.
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- PLAYLISTS/PORTABLE: Fixed first load initialization
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- RBUF/ANIMATIONS: Simplify gfx_animation by switching from dynarray to rbuf
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