mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 09:29:16 +00:00
Reimplement frontend_driver_set_fork
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parent
332f48f2df
commit
7a5db5a73a
@ -922,7 +922,7 @@ bool event_cmd_exec(void *data)
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#if defined(HAVE_DYNAMIC)
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rarch_ctl(RARCH_CTL_LOAD_CONTENT, NULL);
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#else
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frontend_driver_set_fork(true, true, false);
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frontend_driver_set_fork(FRONTEND_FORK_CORE_WITH_ARGS);
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#endif
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return true;
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@ -1375,7 +1375,7 @@ bool event_cmd_ctl(enum event_command cmd, void *data)
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rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
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break;
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case EVENT_CMD_RESTART_RETROARCH:
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if (!frontend_driver_set_fork(true, false, true))
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if (!frontend_driver_set_fork(FRONTEND_FORK_SALAMANDER_RESTART))
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return false;
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break;
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case EVENT_CMD_MENU_SAVE_CURRENT_CONFIG:
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@ -370,27 +370,38 @@ static void frontend_gx_process_args(int *argc, char *argv[])
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}
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#ifdef HW_RVL
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static bool frontend_gx_set_fork(bool exitspawn, bool start_game, bool restart)
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static bool frontend_gx_set_fork(enum frontend_fork fork_mode)
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{
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#ifndef IS_SALAMANDER
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if (restart)
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switch (fork_mode)
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{
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char new_path[PATH_MAX_LENGTH];
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char salamander_name[PATH_MAX_LENGTH];
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case FRONTEND_FORK_CORE:
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exit_spawn = true;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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exit_spawn = true;
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exitspawn_start_game = true;
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break;
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case FRONTEND_FORK_SALAMANDER_RESTART:
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#ifndef IS_SALAMANDER
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{
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char new_path[PATH_MAX_LENGTH];
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char salamander_name[PATH_MAX_LENGTH];
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if (frontend_driver_get_salamander_basename(salamander_name,
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sizeof(salamander_name)))
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{
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fill_pathname_join(new_path, g_defaults.dir.core,
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salamander_name, sizeof(new_path));
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runloop_ctl(RUNLOOP_CTL_SET_CONTENT_PATH, new_path);
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}
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}
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if (frontend_driver_get_salamander_basename(salamander_name,
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sizeof(salamander_name)))
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{
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fill_pathname_join(new_path, g_defaults.dir.core,
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salamander_name, sizeof(new_path));
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runloop_ctl(RUNLOOP_CTL_SET_CONTENT_PATH, new_path);
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}
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}
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exit_spawn = true;
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#endif
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exit_spawn = exitspawn;
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exitspawn_start_game = start_game;
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break;
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default:
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case FRONTEND_FORK_NONE:
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return false;
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}
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#ifndef IS_SALAMANDER
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rarch_ctl(RARCH_CTL_FORCE_QUIT, NULL);
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@ -2121,14 +2121,22 @@ static int frontend_android_parse_drive_list(void *data)
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#endif
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#ifndef HAVE_DYNAMIC
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static bool frontend_linux_set_fork(bool exitspawn,
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bool start_game, bool restart)
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static bool frontend_linux_set_fork(enum frontend_fork fork_mode)
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{
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exit_spawn = exitspawn;
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exitspawn_start_game = start_game;
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if (restart) /* not implemented */
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return false;
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switch (fork_mode)
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{
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case FRONTEND_FORK_CORE:
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exit_spawn = true;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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exit_spawn = true;
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exitspawn_start_game = true;
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break;
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case FRONTEND_FORK_SALAMANDER_RESTART:
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case FRONTEND_FORK_NONE:
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default:
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return false;
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}
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return true;
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}
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@ -328,10 +328,22 @@ static void frontend_ps3_deinit(void *data)
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}
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#ifndef IS_SALAMANDER
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static bool frontend_ps3_set_fork(bool exit, bool start_game, bool restart)
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static bool frontend_ps3_set_fork(enum frontend_fork fork_mode)
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{
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exit_spawn = exitspawn;
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exitspawn_start_game = start_game;
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switch (fork_mode)
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{
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case FRONTEND_FORK_CORE:
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exit_spawn = true;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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exit_spawn = true;
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exitspawn_start_game = true;
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break;
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case FRONTEND_FORK_SALAMANDER_RESTART:
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case FRONTEND_FORK_NONE:
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default:
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return false;
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}
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return true;
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}
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@ -269,10 +269,22 @@ static void frontend_psp_exec(const char *path, bool should_load_game)
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#endif
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}
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static bool frontend_psp_set_fork(bool exit, bool start_game, bool restart)
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static bool frontend_psp_set_fork(enum frontend_fork fork_mode)
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{
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exit_spawn = true;
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exitspawn_start_game = start_game;
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switch (fork_mode)
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{
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case FRONTEND_FORK_CORE:
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exit_spawn = true;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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exit_spawn = true;
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exitspawn_start_game = true;
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break;
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case FRONTEND_FORK_SALAMANDER_RESTART:
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case FRONTEND_FORK_NONE:
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default:
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return false;
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}
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return true;
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}
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@ -1292,10 +1292,22 @@ static void frontend_xdk_exec(const char *path, bool should_load_game)
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#endif
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}
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static bool frontend_xdk_set_fork(bool exit, bool start_game, bool restart)
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static bool frontend_xdk_set_fork(enum frontend_fork fork_mode)
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{
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exit_spawn = exit;
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exitspawn_start_game = start_game;
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switch (fork_mode)
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{
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case FRONTEND_FORK_CORE:
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exit_spawn = true;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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exit_spawn = true;
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exitspawn_start_game = true;
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break;
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case FRONTEND_FORK_NONE:
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case FRONTEND_FORK_SALAMANDER_RESTART:
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default:
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return false;
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}
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return true;
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}
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@ -214,13 +214,13 @@ bool frontend_driver_has_fork(void)
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return true;
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}
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bool frontend_driver_set_fork(bool a, bool b, bool restart)
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bool frontend_driver_set_fork(enum frontend_fork fork_mode)
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{
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frontend_ctx_driver_t *frontend = frontend_get_ptr();
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if (!frontend_driver_has_fork())
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return false;
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return frontend->set_fork(a, b, restart);
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return frontend->set_fork(fork_mode);
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}
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void frontend_driver_process_args(int *argc, char *argv[])
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@ -40,6 +40,14 @@ enum frontend_powerstate
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FRONTEND_POWERSTATE_ON_POWER_SOURCE
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};
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enum frontend_fork
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{
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FRONTEND_FORK_NONE = 0,
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FRONTEND_FORK_CORE,
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FRONTEND_FORK_CORE_WITH_ARGS,
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FRONTEND_FORK_SALAMANDER_RESTART
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};
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enum frontend_architecture
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{
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FRONTEND_ARCH_NONE = 0,
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@ -64,7 +72,7 @@ typedef struct frontend_ctx_driver
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process_args_t process_args;
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void (*exec)(const char *, bool);
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bool (*set_fork)(bool exitspawn, bool start_game, bool restart);
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bool (*set_fork)(enum frontend_fork fork_mode);
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void (*shutdown)(bool);
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void (*get_name)(char *, size_t);
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void (*get_os)(char *, size_t, int *major, int *minor);
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@ -116,7 +124,7 @@ int frontend_driver_parse_drive_list(void *data);
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void frontend_driver_content_loaded(void);
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bool frontend_driver_set_fork(bool a, bool b, bool restart);
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bool frontend_driver_set_fork(enum frontend_fork fork_mode);
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void frontend_driver_process_args(int *argc, char *argv[]);
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