Use C-style comments

This commit is contained in:
twinaphex 2017-08-10 21:25:30 +02:00
parent 805c2ad529
commit 7a490aa6d6

View File

@ -705,7 +705,9 @@ void input_poll_overlay(input_overlay_t *ol, float opacity, unsigned analog_dpad
default:
break;
}
if(settings->bools.input_overlay_show_physical_inputs){
if(settings->bools.input_overlay_show_physical_inputs)
{
button_pressed = input_overlay_add_inputs(ol, settings->uints.input_overlay_show_physical_inputs_port, analog_dpad_mode);
}
if (button_pressed || polled)
@ -760,81 +762,88 @@ void input_state_overlay(input_overlay_t *ol, int16_t *ret,
*/
static bool input_overlay_add_inputs(input_overlay_t *ol,
unsigned port, unsigned analog_dpad_mode)
{
unsigned i;
uint64_t mask;
int id;
bool button_pressed = false;
bool current_button_pressed = false;
input_overlay_state_t *ol_state = &ol->overlay_state;
{
unsigned i;
uint64_t mask;
int id;
bool button_pressed = false;
bool current_button_pressed = false;
input_overlay_state_t *ol_state = &ol->overlay_state;
if(!ol_state)
return false;
for(i = 0; i < ol->active->size; i++)
if(!ol_state)
return false;
for(i = 0; i < ol->active->size; i++)
{
overlay_desc_t *desc = &(ol->active->descs[i]);
switch(desc->type)
{
overlay_desc_t *desc = &(ol->active->descs[i]);
switch(desc->type)
case OVERLAY_TYPE_BUTTONS:
mask = desc->key_mask;
id = RETRO_DEVICE_ID_JOYPAD_B;
/* Need to check all bits in the mask,
* multiple ones can be pressed */
current_button_pressed = false;
while(mask)
{
case OVERLAY_TYPE_BUTTONS:
mask = desc->key_mask;
id = RETRO_DEVICE_ID_JOYPAD_B;
//Need to check all bits in the mask, multiple ones can be pressed
current_button_pressed = false;
while(mask){
//Get the next button ID
while(mask && (mask & 1) == 0){
id+=1;
mask = mask >> 1;
}
//light up the button if pressed
if(input_state(port, RETRO_DEVICE_JOYPAD, 0, id)){
current_button_pressed = true;
desc->updated = true;
/* Get the next button ID */
while(mask && (mask & 1) == 0)
{
id+=1;
mask = mask >> 1;
}
/* Light up the button if pressed */
if(input_state(port, RETRO_DEVICE_JOYPAD, 0, id))
{
current_button_pressed = true;
desc->updated = true;
id+=1;
mask = mask >> 1;
}else{
//One of the buttons not pressed
current_button_pressed = false;
desc->updated = false;
break;
}
}
button_pressed = button_pressed || current_button_pressed;
break;
case OVERLAY_TYPE_ANALOG_LEFT:
case OVERLAY_TYPE_ANALOG_RIGHT:
{
float analog_x, analog_y;
float dx, dy;
unsigned int index = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ?
RETRO_DEVICE_INDEX_ANALOG_RIGHT : RETRO_DEVICE_INDEX_ANALOG_LEFT;
analog_x = input_state(port, RETRO_DEVICE_ANALOG, index, RETRO_DEVICE_ID_ANALOG_X);
analog_y = input_state(port, RETRO_DEVICE_ANALOG, index, RETRO_DEVICE_ID_ANALOG_Y);
dx = (analog_x/0x8000)*(desc->range_x/2);
dy = (analog_y/0x8000)*(desc->range_y/2);
desc->delta_x = dx;
desc->delta_y = dy;
/*Maybe use some option here instead of 0, only display
changes greater than some magnitude.
*/
if((dx*dx) > 0 || (dy*dy) > 0)
button_pressed = true;
}
break;
case OVERLAY_TYPE_KEYBOARD:
if(input_state(port, RETRO_DEVICE_KEYBOARD, 0, desc->key_mask)){
desc->updated = true;
button_pressed = true;
}
break;
default:
break;
id+=1;
mask = mask >> 1;
}
else
{
/* One of the buttons not pressed */
current_button_pressed = false;
desc->updated = false;
break;
}
}
}
button_pressed = button_pressed || current_button_pressed;
break;
case OVERLAY_TYPE_ANALOG_LEFT:
case OVERLAY_TYPE_ANALOG_RIGHT:
{
float analog_x, analog_y;
float dx, dy;
unsigned int index = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ?
RETRO_DEVICE_INDEX_ANALOG_RIGHT : RETRO_DEVICE_INDEX_ANALOG_LEFT;
return button_pressed;
analog_x = input_state(port, RETRO_DEVICE_ANALOG, index, RETRO_DEVICE_ID_ANALOG_X);
analog_y = input_state(port, RETRO_DEVICE_ANALOG, index, RETRO_DEVICE_ID_ANALOG_Y);
dx = (analog_x/0x8000)*(desc->range_x/2);
dy = (analog_y/0x8000)*(desc->range_y/2);
desc->delta_x = dx;
desc->delta_y = dy;
/*Maybe use some option here instead of 0, only display
changes greater than some magnitude.
*/
if((dx*dx) > 0 || (dy*dy) > 0)
button_pressed = true;
}
break;
case OVERLAY_TYPE_KEYBOARD:
if(input_state(port, RETRO_DEVICE_KEYBOARD, 0, desc->key_mask))
{
desc->updated = true;
button_pressed = true;
}
break;
default:
break;
}
}
return button_pressed;
}