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https://github.com/libretro/RetroArch
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cleanup
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17
config.h
17
config.h
@ -90,7 +90,7 @@ static const bool audio_enable = true;
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static const unsigned out_rate = 48000;
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// Input samplerate from libSNES.
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// Lower this (slightly) if you are experiencing frequent audio dropouts and vsync is enabled.
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// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
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static const unsigned in_rate = 31950;
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// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
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@ -114,6 +114,7 @@ static const bool audio_sync = true;
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// To figure out which joypad buttons to use, check jstest or similar.
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// Player 1
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static const struct snes_keybind snes_keybinds_1[] = {
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
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@ -132,6 +133,7 @@ static const struct snes_keybind snes_keybinds_1[] = {
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{ -1 }
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};
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// Player 2
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static const struct snes_keybind snes_keybinds_2[] = {
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1 },
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@ -140,14 +142,13 @@ static const struct snes_keybind snes_keybinds_2[] = {
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{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 12 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 13 },
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{ SNES_DEVICE_ID_JOYPAD_UP, 'I', 10 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 11 },
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{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 14 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 12 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 13 },
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{ SNES_DEVICE_ID_JOYPAD_UP, 'I', 10 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 11 },
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{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 14 },
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{ -1 }
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//{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9 },
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};
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///// Save state
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8
gl.c
8
gl.c
@ -42,6 +42,8 @@ static void glfw_input_poll(void *data)
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glfwPollEvents();
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}
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#define BUTTONS_MAX 128
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static int joypad_id[2];
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static int joypad_buttons[2];
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static bool joypad_inited = false;
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@ -51,12 +53,14 @@ static int init_joypads(int max_pads)
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{
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// Finds the first (two) joypads that are alive
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int count = 0;
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for ( int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST && count < max_pads; i++ )
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for ( int i = GLFW_JOYSTICK_1; (i <= GLFW_JOYSTICK_LAST) && (count < max_pads); i++ )
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{
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if ( glfwGetJoystickParam(i, GLFW_PRESENT) == GL_TRUE )
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{
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joypad_id[count] = i;
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joypad_buttons[count] = glfwGetJoystickParam(i, GLFW_BUTTONS);
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if (joypad_buttons[count] > BUTTONS_MAX)
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joypad_buttons[count] = BUTTONS_MAX;
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count++;
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}
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}
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@ -74,7 +78,7 @@ static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, b
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joypad_count = init_joypads(2);
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int port_num = port ? 1 : 0;
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unsigned char buttons[joypad_buttons[port_num]];
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unsigned char buttons[BUTTONS_MAX];
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if ( joypad_count > id )
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glfwGetJoystickButtons(joypad_id[port_num], buttons, joypad_buttons[port_num]);
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