From 79a4f790fe6af2886166f514325c38266c4dd98a Mon Sep 17 00:00:00 2001 From: twinaphex Date: Fri, 15 Nov 2013 02:54:14 +0100 Subject: [PATCH] (XDK1) Menu texture now fills entire screen --- xdk/xdk_d3d.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index b85ff29192..cfca172e7c 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -786,13 +786,13 @@ static inline void xdk_d3d_draw_texture(void *data) menu_texture->x = 0; menu_texture->y = 0; - if (d3d->rgui_texture_enable && d3d->last_width && d3d->last_height) + if (d3d->rgui_texture_enable) { d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, true); texture_image_render(menu_texture, menu_texture->x, menu_texture->y, - d3d->last_width, d3d->last_height, true); + d3d->win_width, d3d->win_height, true); d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, false); } #endif