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(platform_ps3.c) Cleanups
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@ -14,15 +14,26 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <sys/process.h>
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#include <sysutil/sysutil_common.h>
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#ifdef IS_SALAMANDER
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#include <netex/net.h>
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#include <np.h>
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#include <np/drm.h>
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#include <cell/sysmodule.h>
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#endif
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#include <sys/process.h>
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#include <retro_log.h>
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#include <file/file_path.h>
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#ifndef IS_SALAMANDER
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#include <file/file_list.h>
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#endif
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#include "../../ps3/sdk_defines.h"
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#include "../../general.h"
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#define EMULATOR_CONTENT_DIR "SSNE10000"
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@ -46,12 +57,6 @@ static bool multiman_detected = false;
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static bool exit_spawn = false;
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static bool exitspawn_start_game = false;
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#ifdef IS_SALAMANDER
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#include <netex/net.h>
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#include <np.h>
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#include <np/drm.h>
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#include <cell/sysmodule.h>
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#endif
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#ifdef HAVE_SYSUTILS
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static void callback_sysutil_exit(uint64_t status,
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@ -348,21 +353,11 @@ static void frontend_ps3_exitspawn(char *core_path, size_t core_path_size)
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#endif
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}
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#include <stdio.h>
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#include <cell/sysmodule.h>
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#include <sys/process.h>
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#include <sysutil/sysutil_common.h>
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#include <netex/net.h>
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#include <np.h>
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#include <np/drm.h>
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#include <retro_log.h>
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static void frontend_ps3_exec(const char *path, bool should_load_game)
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{
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char spawn_data[256] = {0};
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unsigned i;
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char spawn_data[256] = {0};
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(void)should_load_game;
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