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win32: respect last float_framebuffer if applicable
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@ -1097,6 +1097,7 @@ void D3DVideo::init_chain_multipass(const video_info_t &info)
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link_info.tex_w = next_pow2(out_width);
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link_info.tex_w = next_pow2(out_width);
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link_info.tex_h = next_pow2(out_height);
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link_info.tex_h = next_pow2(out_height);
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link_info.shader_path = "";
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link_info.shader_path = "";
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link_info.float_framebuffer = *float_fbos.end();
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chain->add_pass(link_info);
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chain->add_pass(link_info);
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}
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}
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