From 7924166f64f4f7250364d38836b749a10d048fa5 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Fri, 12 Sep 2014 17:30:30 +0200 Subject: [PATCH] (XDK) Use wrapper functions in render_chain_xdk.h --- gfx/d3d9/render_chain_xdk.h | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/gfx/d3d9/render_chain_xdk.h b/gfx/d3d9/render_chain_xdk.h index 5f2a66ba52..3929eab32e 100644 --- a/gfx/d3d9/render_chain_xdk.h +++ b/gfx/d3d9/render_chain_xdk.h @@ -92,8 +92,8 @@ static bool renderchain_create_first_pass(void *data, const video_info_t *info) if (FAILED(ret)) return false; - D3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); - D3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); + d3d_set_sampler_address_u(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); + d3d_set_sampler_address_v(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); #ifdef _XBOX1 d3dr->SetRenderState(D3DRS_LIGHTING, FALSE); #endif @@ -144,8 +144,8 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt RD3DDevice_SetTexture(d3dr, 0, d3d->tex); RD3DDevice_SetViewport(d3d->dev, &d3d->final_viewport); - D3DDevice_SetSamplerState_MinFilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); - D3DDevice_SetSamplerState_MagFilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); + d3d_set_sampler_minfilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); + d3d_set_sampler_magfilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); #if defined(_XBOX1) RD3DDevice_SetVertexShader(d3dr, D3DFVF_XYZ | D3DFVF_TEX1); @@ -153,11 +153,9 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt D3DDevice_SetVertexDeclaration(d3dr, d3d->vertex_decl); #endif for (unsigned i = 0; i < 4; i++) - { - D3DDevice_SetStreamSources(d3dr, i, d3d->vertex_buf, 0, sizeof(Vertex)); - } + d3d_set_stream_source(d3dr, i, d3d->vertex_buf, 0, sizeof(Vertex)); - D3DDevice_DrawPrimitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2); + d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2); g_extern.frame_count++;