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Cleanup variables
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@ -314,7 +314,6 @@ void gl_set_viewport(void *data, video_frame_info_t *video_info,
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float device_aspect = (float)viewport_width / viewport_height;
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struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
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gl_t *gl = (gl_t*)data;
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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aspect_data.aspect = &device_aspect;
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