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Add PS2 libco
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@ -29,6 +29,8 @@ void genode_free_secondary_stack(void *stack);
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#include "ppc.c"
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#elif defined(__aarch64__)
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#include "aarch64.c"
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#elif defined(PS2)
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#include "ps2.c"
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#elif defined(PSP)
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#include "psp1.c"
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#elif defined VITA
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66
libretro-common/libco/ps2.c
Normal file
66
libretro-common/libco/ps2.c
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@ -0,0 +1,66 @@
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#define LIBCO_C
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#include "libco.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include <kernel.h>
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/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable
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* because it would go out of scope, so we create a static variable instead so we can return a reference to it.
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*/
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static int32_t active_thread_id = -1;
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extern void *_gp;
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cothread_t co_active()
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{
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active_thread_id = GetThreadId();
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return &active_thread_id;
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}
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cothread_t co_create(unsigned int size, void (*entrypoint)(void))
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{
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/* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many
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* new threads each with their own handle, so we create them on the heap instead and delete them manually when they're
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* no longer needed in co_delete().
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*/
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cothread_t handle = malloc(sizeof(cothread_t));
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ee_thread_t thread;
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// u8 threadStack[size/8] __attribute__ ((aligned(16)));
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void *threadStack = (void *)malloc(size);
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if ( threadStack== NULL)
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{
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printf("libco: ERROR: creating threadStack\n");
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return(-1);
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}
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thread.stack_size = size;
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thread.gp_reg = &_gp;
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thread.func = (void *)entrypoint;
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thread.stack = threadStack;
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thread.option = 0;
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thread.initial_priority = 1;
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int32_t new_thread_id = CreateThread(&thread);
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if (new_thread_id < 0)
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printf("libco: ERROR: creating thread\n");
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StartThread(new_thread_id, NULL);
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*(uint32_t *)handle = new_thread_id;
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return handle;
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}
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void co_delete(cothread_t handle)
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{
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TerminateThread(*(uint32_t *)handle);
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DeleteThread(*(uint32_t *)handle);
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free(handle);
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}
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void co_switch(cothread_t handle)
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{
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WakeupThread(*(uint32_t *)handle);
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/* Sleep the currently active thread so the new thread can start */
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SleepThread();
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}
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