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https://github.com/libretro/RetroArch
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(Griffin) Flesh out Griffin some more for regular PC-style builds
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0e1a306862
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@ -109,16 +109,26 @@ VIDEO CONTEXT
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#include "../gfx/context/bbqnx_ctx.c"
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#elif defined(IOS)
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#include "../gfx/context/ioseagl_ctx.c"
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#elif defined(GEKKO)
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// none
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#else
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#include "../gfx/context/null_ctx.c"
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#endif
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#if defined(HAVE_OPENGL)
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#if defined(HAVE_VIDEOCORE)
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#include "../gfx/context/vc_egl_ctx.c"
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#endif
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#if defined(HAVE_X11) && defined(HAVE_OPENGLES)
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#include "../gfx/context/glx_ctx.c"
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#endif
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#if defined(HAVE_EGL)
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#include "../gfx/context/xegl_ctx.c"
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#endif
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#endif
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/*============================================================
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VIDEO SHADERS
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============================================================ */
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#include "../gfx/shader_parse.c"
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#endif
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@ -164,6 +174,11 @@ VIDEO DRIVER
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#endif
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#endif
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#ifdef HAVE_VG
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#include "../gfx/vg.c"
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#include "../gfx/math/matrix_3x3.c"
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#endif
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#ifdef HAVE_DYLIB
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#include "../gfx/ext_gfx.c"
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#endif
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@ -178,6 +193,10 @@ VIDEO DRIVER
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#include "../gfx/gl.c"
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#endif
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#ifdef HAVE_XVIDEO
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#include "../gfx/xvideo.c"
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#endif
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#ifdef _XBOX
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#include "../xdk/xdk_d3d.cpp"
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#endif
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