(GLUI) Use unsigned instead of int when possible

This commit is contained in:
Jean-André Santoni 2015-11-05 17:09:00 +07:00
parent 7259bf5303
commit 77e482cf8e

View File

@ -213,7 +213,7 @@ static void mui_blit_line(float x, float y, unsigned width, unsigned height,
video_driver_set_osd_msg(message, &params, fb_buf);
}
static void mui_render_quad(int x, int y, int w, int h,
static void mui_render_quad(int x, int y, unsigned w, unsigned h,
unsigned width, unsigned height,
GRfloat *coord_color)
{
@ -338,7 +338,7 @@ end:
static void mui_render(void)
{
float delta_time, dt;
int bottom;
unsigned bottom;
unsigned width, height, header_height;
mui_handle_t *mui = NULL;
menu_handle_t *menu = menu_driver_get_ptr();
@ -948,7 +948,7 @@ static void mui_layout(menu_handle_t *menu, mui_handle_t *mui)
if (fb_buf) /* calculate a more realistic ticker_limit */
{
driver_t *driver = driver_get_ptr();
int m_width = driver->font_osd_driver->get_message_width(fb_buf, "a", 1, 1);
unsigned m_width = driver->font_osd_driver->get_message_width(fb_buf, "a", 1, 1);
if (m_width)
mui->glyph_width = m_width;
@ -1067,8 +1067,7 @@ static bool mui_load_image(void *data, menu_image_type_t type)
static float mui_get_scroll(void)
{
size_t selection;
unsigned width, height = 0;
int half = 0;
unsigned width, height, half = 0;
mui_handle_t *mui = NULL;
menu_handle_t *menu = menu_driver_get_ptr();
@ -1085,7 +1084,7 @@ static float mui_get_scroll(void)
if (mui->line_height)
half = (height / mui->line_height) / 2;
if (selection < (unsigned)half)
if (selection < half)
return 0;
return ((selection + 2 - half) * mui->line_height);