(D3D PC) Build fix and deopaque things

This commit is contained in:
twinaphex 2014-06-17 20:42:38 +02:00
parent 5185dd276a
commit 77d0b0053f
4 changed files with 10 additions and 19 deletions

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@ -44,7 +44,7 @@ static d3d_video_t *curD3D = NULL;
static bool d3d_quit = false;
static void *dinput;
extern bool d3d_restore(void *data);
extern bool d3d_restore(d3d_video_t *data);
static void d3d_resize(void *data, unsigned new_width, unsigned new_height)
{

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@ -49,9 +49,8 @@ static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT
}
// Multi-monitor support.
RECT d3d_monitor_rect(void *data)
static RECT d3d_monitor_rect(d3d_video_t *d3d)
{
d3d_video_t *d3d = (d3d_video_t*)data;
Monitor::num_mons = 0;
EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0);
@ -86,9 +85,8 @@ RECT d3d_monitor_rect(void *data)
}
#endif
void d3d_recompute_pass_sizes(void *data)
static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE;
@ -418,7 +416,7 @@ static bool d3d_init_base(void *data, const video_info_t *info)
return true;
}
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
static void d3d_calculate_rect(d3d_video_t *d3d, unsigned width, unsigned height,
bool keep, float desired_aspect);
static bool d3d_initialize(void *data, const video_info_t *info)
@ -497,9 +495,8 @@ static bool d3d_initialize(void *data, const video_info_t *info)
return true;
}
bool d3d_restore(void *data)
bool d3d_restore(d3d_video_t *d3d)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX
d3d->needs_restore = false;
#else
@ -517,9 +514,8 @@ bool d3d_restore(void *data)
#include "d3d_overlays.cpp"
#endif
static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
static void d3d_set_viewport(d3d_video_t *d3d, int x, int y, unsigned width, unsigned height)
{
d3d_video_t *d3d = (d3d_video_t*)data;
D3DVIEWPORT viewport;
// D3D doesn't support negative X/Y viewports ...
@ -540,11 +536,9 @@ static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned
d3d_set_font_rect(d3d, NULL);
}
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
static void d3d_calculate_rect(d3d_video_t *d3d, unsigned width, unsigned height,
bool keep, float desired_aspect)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (g_settings.video.scale_integer)
{
struct rarch_viewport vp = {0};
@ -1019,10 +1013,9 @@ static void d3d_get_poke_interface(void *data, const video_poke_interface_t **if
}
// Delay constructor due to lack of exceptions.
static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
static bool d3d_construct(d3d_video_t *d3d, const video_info_t *info, const input_driver_t **input,
void **input_data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d->should_resize = false;
#ifndef _XBOX
gfx_set_dwm();

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@ -113,8 +113,6 @@ typedef struct
void d3d_set_font_rect(void *data, const struct font_params *params);
bool d3d_process_shader(void *data);
void d3d_update_title(void *data);
void d3d_recompute_pass_sizes(void *data);
RECT d3d_monitor_rect(void *data);
bool d3d_init_shader(void *data);
void d3d_deinit_shader(void *data);
bool d3d_init_imports(void *data);

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@ -13,14 +13,14 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include "shader_parse.h"
#include "../compat/posix_string.h"
#include "../msvc/msvc_compat.h"
#include "../file.h"
#include "../compat/strl.h"
#include "../general.h"
#include <stdlib.h>
#include <string.h>
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)