diff --git a/xbox1/RetroLaunch/MenuMain.cpp b/xbox1/RetroLaunch/MenuMain.cpp index 5ee4114d5e..1cb6deab6d 100644 --- a/xbox1/RetroLaunch/MenuMain.cpp +++ b/xbox1/RetroLaunch/MenuMain.cpp @@ -128,7 +128,7 @@ void CMenuMain::Render() //Display some text //g_font.Render("Retro Arch", m_menuMainTitle_x, m_menuMainTitle_y, 20, XFONT_NORMAL, m_menuMainTitle_c); - g_font.Render("Press RIGHT ANALOG STICK to exit. Press START to launch a rom.", 65, 450, 16, XFONT_NORMAL, m_menuMainTitle_c); + g_font.Render("Press RIGHT ANALOG STICK to exit. Press START to launch a rom.", 65, 430, 16, XFONT_NORMAL, m_menuMainTitle_c); //Begin with the rom selector panel //FIXME: Width/Height needs to be current Rom texture width/height (or should we just leave it at a fixed size?) diff --git a/xbox1/RetroLaunch/RomList.cpp b/xbox1/RetroLaunch/RomList.cpp index b22381959a..5ee25a2071 100644 --- a/xbox1/RetroLaunch/RomList.cpp +++ b/xbox1/RetroLaunch/RomList.cpp @@ -27,7 +27,7 @@ RomList::RomList(void) m_romListMode = All; m_iBaseIndex = 0; m_bLoaded = false; - m_szRomPath = "D:\\Roms\\"; + m_szRomPath = "D:\\"; } RomList::~RomList(void)