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Don't use SDL GL contexts with OpenGL disabled.
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@ -62,7 +62,7 @@ static const gfx_ctx_driver_t *gfx_ctx_drivers[] = {
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#if defined(IOS) || defined(OSX) //< Don't use __APPLE__ as it breaks basic SDL builds
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&gfx_ctx_apple,
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#endif
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#if defined(HAVE_SDL) || defined(HAVE_SDL2)
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#if (defined(HAVE_SDL) || defined(HAVE_SDL2)) && defined(HAVE_OPENGL)
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&gfx_ctx_sdl_gl,
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#endif
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#ifdef EMSCRIPTEN
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