(360) Added SSNES Salamander to 360 - will now boot CORE.xex

from SSNES-Salamander.xex and rename CORE.xex once booted.
This commit is contained in:
TwinAphex51224 2012-03-05 12:07:09 +01:00
parent 7b4d48a69f
commit 762c2cb170
6 changed files with 909 additions and 2 deletions

View File

@ -25,6 +25,7 @@
#include "xdk360_input.h"
#include "xdk360_video.h"
#include "../console/rom_ext.h"
#include "../console/main_wrap.h"
#include "../conf/config_file.h"
#include "../conf/config_file_macros.h"
@ -188,8 +189,80 @@ static void set_default_settings (void)
g_extern.verbose = true;
}
static void init_settings (void)
static char **dir_list_new_360(const char *dir, const char *ext)
{
size_t cur_ptr = 0;
size_t cur_size = 32;
char **dir_list = NULL;
WIN32_FIND_DATA ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
char path_buf[PATH_MAX];
if (strlcpy(path_buf, dir, sizeof(path_buf)) >= sizeof(path_buf))
goto error;
if (strlcat(path_buf, "*", sizeof(path_buf)) >= sizeof(path_buf))
goto error;
if (ext)
{
if (strlcat(path_buf, ext, sizeof(path_buf)) >= sizeof(path_buf))
goto error;
}
hFind = FindFirstFile(path_buf, &ffd);
if (hFind == INVALID_HANDLE_VALUE)
goto error;
dir_list = (char**)calloc(cur_size, sizeof(char*));
if (!dir_list)
goto error;
do
{
// Not a perfect search of course, but hopefully good enough in practice.
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
if (ext && !strstr(ffd.cFileName, ext))
continue;
dir_list[cur_ptr] = (char*)malloc(PATH_MAX);
if (!dir_list[cur_ptr])
goto error;
strlcpy(dir_list[cur_ptr], dir, PATH_MAX);
strlcat(dir_list[cur_ptr], ffd.cFileName, PATH_MAX);
cur_ptr++;
if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
{
cur_size *= 2;
dir_list = (char**)realloc(dir_list, cur_size * sizeof(char*));
if (!dir_list)
goto error;
// Make sure it's all NULL'd out since we cannot rely on realloc to do this.
memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
}
}while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
return dir_list;
error:
SSNES_ERR("Failed to open directory: \"%s\"\n", dir);
if (hFind != INVALID_HANDLE_VALUE)
FindClose(hFind);
dir_list_free(dir_list);
return NULL;
}
static void init_settings (bool load_libsnes_path)
{
char fname_tmp[MAX_PATH_LENGTH];
if(!path_file_exists(SYS_CONFIG_FILE))
{
SSNES_ERR("Config file \"%s\" desn't exist. Creating...\n", "game:\\ssnes.cfg");
@ -200,6 +273,53 @@ static void init_settings (void)
config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
if(load_libsnes_path)
{
CONFIG_GET_STRING(libsnes, "libsnes_path");
if(!strcmp(g_settings.libsnes, ""))
{
//We need to set libsnes to the first entry in the cores
//directory so that it will be saved to the config file
char ** dir_list = dir_list_new_360("game:\\", ".xex");
if (!dir_list)
{
SSNES_ERR("Couldn't read directory.\n");
return;
}
const char * first_xex = dir_list[0];
if(first_xex)
{
fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
if(strcmp(fname_tmp, "SSNES-Salamander.xex") == 0)
{
SSNES_WARN("First entry is SSNES Salamander itself, increment entry by one and check if it exists.\n");
first_xex = dir_list[1];
fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
if(!first_xex)
{
//This is very unlikely to happen
SSNES_WARN("There is no second entry - no choice but to set it to SSNES Salamander\n");
first_xex = dir_list[0];
fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
}
}
SSNES_LOG("Set first .xex entry in dir: [%s] to libsnes path.\n", fname_tmp);
snprintf(g_settings.libsnes, sizeof(g_settings.libsnes), "game:\\%s", fname_tmp);
}
else
{
SSNES_ERR("Failed to set first .xex entry to libsnes path.\n");
}
dir_list_free(dir_list);
}
}
// g_settings
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
@ -229,6 +349,7 @@ static void save_settings (void)
conf = config_file_new(NULL);
// g_settings
config_set_string(conf, "libsnes_path", g_settings.libsnes);
config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
config_set_bool(conf, "video_smooth", g_settings.video.smooth);
config_set_bool(conf, "video_vsync", g_settings.video.vsync);
@ -310,15 +431,91 @@ static void get_environment_settings (void)
strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
}
static bool manage_libsnes_core(void)
{
g_extern.verbose = true;
bool return_code;
bool set_libsnes_path = false;
char tmp_path[1024], tmp_path2[1024], tmp_pathnewfile[1024];
snprintf(tmp_path, sizeof(tmp_path), "game:\\CORE.xex");
SSNES_LOG("Assumed path of CORE.xex: [%s]\n", tmp_path);
if(path_file_exists(tmp_path))
{
//if CORE.xex exists, this indicates we have just installed
//a new libsnes port and that we need to change it to a more
//sane name.
int ret;
ssnes_console_name_from_id(tmp_path2, sizeof(tmp_path2));
strlcat(tmp_path2, ".xex", sizeof(tmp_path2));
snprintf(tmp_pathnewfile, sizeof(tmp_pathnewfile), "game:\\%s", tmp_path2);
if(path_file_exists(tmp_pathnewfile))
{
SSNES_LOG("Upgrading emulator core...\n");
//if libsnes core already exists, then that means we are
//upgrading the libsnes core - so delete pre-existing
//file first
ret = DeleteFile(tmp_pathnewfile);
if(ret != 0)
{
SSNES_LOG("Succeeded in removing pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
}
else
{
SSNES_LOG("Failed to remove pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
}
}
//now attempt the renaming
ret = MoveFileExA(tmp_path, tmp_pathnewfile, NULL);
if(ret == 0)
{
SSNES_ERR("Failed to rename CORE.xex.\n");
}
else
{
SSNES_LOG("Libsnes core [%s] renamed to: [%s].\n", tmp_path, tmp_pathnewfile);
set_libsnes_path = true;
}
}
else
{
SSNES_LOG("CORE.xex was not found, libsnes core path will be loaded from config file.\n");
}
if(set_libsnes_path)
{
//CORE.xex has been renamed, libsnes path will now be set to the recently
//renamed new libsnes core
strlcpy(g_settings.libsnes, tmp_pathnewfile, sizeof(g_settings.libsnes));
return_code = 0;
}
else
{
//There was no CORE.xex present, or the CORE.xex file was not renamed.
//The libsnes core path will still be loaded from the config file
return_code = 1;
}
g_extern.verbose = false;
return return_code;
}
int main(int argc, char *argv[])
{
get_environment_settings();
ssnes_main_clear_state();
config_set_defaults();
bool load_libsnes_path = manage_libsnes_core();
set_default_settings();
init_settings();
init_settings(load_libsnes_path);
xdk360_video_init();
menu_init();

323
360/salamander/main.c Normal file
View File

@ -0,0 +1,323 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* SSNES Salamander - A frontend for managing some pre-launch tasks.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include "../../strl.h"
#include "../../conf/config_file.h"
#include "../../msvc/msvc_compat.h"
#define MAX_PATH_LENGTH 1024
#define SSNES_LOG(...) do { \
fprintf(stderr, "SSNES Salamander: " __VA_ARGS__); \
fflush(stderr); \
} while (0)
#define SSNES_ERR(...) do { \
fprintf(stderr, "SSNES Salamander [ERROR] :: " __VA_ARGS__); \
fflush(stderr); \
} while (0)
#define SSNES_WARN(...) do { \
fprintf(stderr, "SSNES Salamander [WARN] :: " __VA_ARGS__); \
fflush(stderr); \
} while (0)
char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char libsnes_path[MAX_PATH_LENGTH];
DWORD volume_device_type;
static bool path_file_exists(const char *path)
{
FILE *dummy = fopen(path, "rb");
if (dummy)
{
fclose(dummy);
return true;
}
return false;
}
static void dir_list_free(char **dir_list)
{
if (!dir_list)
return;
char **orig = dir_list;
while (*dir_list)
free(*dir_list++);
free(orig);
}
static void fill_pathname_base(char *out_dir, const char *in_path, size_t size)
{
const char *ptr = strrchr(in_path, '/');
if (!ptr)
ptr = strrchr(in_path, '\\');
if (ptr)
ptr++;
else
ptr = in_path;
strlcpy(out_dir, ptr, size);
}
static char **dir_list_new(const char *dir, const char *ext)
{
size_t cur_ptr = 0;
size_t cur_size = 32;
char **dir_list = NULL;
WIN32_FIND_DATA ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
char path_buf[PATH_MAX];
if (strlcpy(path_buf, dir, sizeof(path_buf)) >= sizeof(path_buf))
goto error;
if (strlcat(path_buf, "*", sizeof(path_buf)) >= sizeof(path_buf))
goto error;
if (ext)
{
if (strlcat(path_buf, ext, sizeof(path_buf)) >= sizeof(path_buf))
goto error;
}
hFind = FindFirstFile(path_buf, &ffd);
if (hFind == INVALID_HANDLE_VALUE)
goto error;
dir_list = (char**)calloc(cur_size, sizeof(char*));
if (!dir_list)
goto error;
do
{
// Not a perfect search of course, but hopefully good enough in practice.
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
if (ext && !strstr(ffd.cFileName, ext))
continue;
dir_list[cur_ptr] = (char*)malloc(PATH_MAX);
if (!dir_list[cur_ptr])
goto error;
strlcpy(dir_list[cur_ptr], dir, PATH_MAX);
strlcat(dir_list[cur_ptr], ffd.cFileName, PATH_MAX);
cur_ptr++;
if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
{
cur_size *= 2;
dir_list = (char**)realloc(dir_list, cur_size * sizeof(char*));
if (!dir_list)
goto error;
// Make sure it's all NULL'd out since we cannot rely on realloc to do this.
memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
}
}while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
return dir_list;
error:
SSNES_ERR("Failed to open directory: \"%s\"\n", dir);
if (hFind != INVALID_HANDLE_VALUE)
FindClose(hFind);
dir_list_free(dir_list);
return NULL;
}
static void find_and_set_first_file(void)
{
//Last fallback - we'll need to start the first .xex file
// we can find in the SSNES cores directory
char ** dir_list = dir_list_new("game:\\", ".xex");
if (!dir_list)
{
SSNES_ERR("Failed last fallback - SSNES Salamander will exit.\n");
return;
}
char * first_xex = dir_list[0];
if(first_xex)
{
//Check if it's SSNES Salamander itself - if so, first_xex needs to
//be overridden
char fname_tmp[MAX_PATH_LENGTH], fname[MAX_PATH_LENGTH];
fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
if(strcmp(fname_tmp, "SSNES-Salamander.xex") == 0)
{
SSNES_WARN("First entry is SSNES Salamander itself, increment entry by one and check if it exists.\n");
first_xex = dir_list[1];
fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
if(!first_xex)
{
SSNES_WARN("There is no second entry - no choice but to boot SSNES Salamander\n");
first_xex = dir_list[0];
fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
}
}
SSNES_LOG("Start first entry in libsnes cores dir: [%s].\n", first_xex);
snprintf(fname, sizeof(fname), "game:\\%s", fname_tmp);
strlcpy(libsnes_path, fname, sizeof(libsnes_path));
}
else
{
SSNES_ERR("Failed last fallback - SSNES Salamander will exit.\n");
}
dir_list_free(dir_list);
}
static void init_settings(void)
{
char tmp_str[MAX_PATH_LENGTH];
bool config_file_exists;
if(!path_file_exists(SYS_CONFIG_FILE))
{
config_file_exists = false;
SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
else
config_file_exists = true;
//try to find CORE.xex
char core_xex[1024];
snprintf(core_xex, sizeof(core_xex), "game:\\CORE.xex");
if(path_file_exists(core_xex))
{
//Start CORE.xex
snprintf(libsnes_path, sizeof(libsnes_path), core_xex);
SSNES_LOG("Start [%s].\n", libsnes_path);
}
else
{
if(config_file_exists)
{
config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
config_get_array(conf, "libsnes_path", tmp_str, sizeof(tmp_str));
snprintf(libsnes_path, sizeof(libsnes_path), tmp_str);
}
if(!config_file_exists || !strcmp(libsnes_path, ""))
find_and_set_first_file();
else
{
SSNES_LOG("Start [%s] found in ssnes.cfg.\n", libsnes_path);
}
}
}
static void get_environment_settings (void)
{
//for devkits only, we will need to mount all partitions for retail
//in a different way
//DmMapDevkitDrive();
int result_filecache = XSetFileCacheSize(0x100000);
if(result_filecache != TRUE)
{
SSNES_ERR("Couldn't change number of bytes reserved for file system cache.\n");
}
unsigned long result = XMountUtilityDriveEx(XMOUNTUTILITYDRIVE_FORMAT0,8192, 0);
if(result != ERROR_SUCCESS)
{
SSNES_ERR("Couldn't mount/format utility drive.\n");
}
// detect install environment
unsigned long license_mask;
if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
{
SSNES_LOG("SSNES was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
}
else
{
XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);
switch(volume_device_type)
{
case XCONTENTDEVICETYPE_HDD:
SSNES_LOG("SSNES was launched from a content package on HDD.\n");
break;
case XCONTENTDEVICETYPE_MU:
SSNES_LOG("SSNES was launched from a content package on USB or Memory Unit.\n");
break;
case XCONTENTDEVICETYPE_ODD:
SSNES_LOG("SSNES was launched from a content package on Optical Disc Drive.\n");
break;
default:
SSNES_LOG("SSNES was launched from a content package on an unknown device type.\n");
break;
}
}
strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
}
int main(int argc, char *argv[])
{
int ret;
XINPUT_STATE state;
get_environment_settings();
XInputGetState(0, &state);
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
{
//override path, boot first XEX in cores directory
SSNES_LOG("Fallback - Will boot first XEX in SSNES directory.\n");
find_and_set_first_file();
}
else
{
//normal XEX loading path
init_settings();
}
XLaunchNewImage(libsnes_path, NULL);
SSNES_LOG("Launch libsnes core: [%s] (return code: %x]).\n", libsnes_path, ret);
return 1;
}

View File

@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SSNES-360", "SSNES-360.vcxproj", "{9CE8EEF7-CC1C-4A04-BB5C-62411CB5BADE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SSNES-Salamander", "..\SSNES-Salamander\SSNES-Salamander.vcxproj", "{29D5B973-F267-4039-84E7-8D34E9D00800}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
CodeAnalysis|Xbox 360 = CodeAnalysis|Xbox 360
@ -25,6 +27,18 @@ Global
{9CE8EEF7-CC1C-4A04-BB5C-62411CB5BADE}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
{9CE8EEF7-CC1C-4A04-BB5C-62411CB5BADE}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{9CE8EEF7-CC1C-4A04-BB5C-62411CB5BADE}.Release|Xbox 360.Build.0 = Release|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.CodeAnalysis|Xbox 360.ActiveCfg = CodeAnalysis|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.CodeAnalysis|Xbox 360.Build.0 = CodeAnalysis|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Profile_FastCap|Xbox 360.ActiveCfg = Profile_FastCap|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Profile_FastCap|Xbox 360.Build.0 = Profile_FastCap|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Profile|Xbox 360.ActiveCfg = Profile|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Profile|Xbox 360.Build.0 = Profile|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Release_LTCG|Xbox 360.ActiveCfg = Release_LTCG|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{29D5B973-F267-4039-84E7-8D34E9D00800}.Release|Xbox 360.Build.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -81,21 +81,26 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<LinkIncremental>true</LinkIncremental>
<ImageXexOutput>$(OutDir)CORE.xex</ImageXexOutput>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)CORE.xex</ImageXexOutput>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)CORE.xex</ImageXexOutput>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)CORE.xex</ImageXexOutput>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)CORE.xex</ImageXexOutput>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<ClCompile>
@ -122,7 +127,16 @@
</Deploy>
<ImageXex>
<AdditionalOptions>/privilege=6 %(AdditionalOptions)</AdditionalOptions>
<CrossPlatformSystemLink>true</CrossPlatformSystemLink>
</ImageXex>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>
</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">
<ClCompile>
@ -150,7 +164,16 @@
</Deploy>
<ImageXex>
<AdditionalOptions>/privilege=6 %(AdditionalOptions)</AdditionalOptions>
<CrossPlatformSystemLink>true</CrossPlatformSystemLink>
</ImageXex>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>
</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">
<ClCompile>
@ -183,7 +206,16 @@
</Deploy>
<ImageXex>
<AdditionalOptions>/privilege=6 %(AdditionalOptions)</AdditionalOptions>
<CrossPlatformSystemLink>true</CrossPlatformSystemLink>
</ImageXex>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>
</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
<ClCompile>
@ -215,7 +247,16 @@
</Deploy>
<ImageXex>
<AdditionalOptions>/privilege=6 %(AdditionalOptions)</AdditionalOptions>
<CrossPlatformSystemLink>true</CrossPlatformSystemLink>
</ImageXex>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>
</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<ClCompile>
@ -246,7 +287,16 @@
</Deploy>
<ImageXex>
<AdditionalOptions>/privilege=6 %(AdditionalOptions)</AdditionalOptions>
<CrossPlatformSystemLink>true</CrossPlatformSystemLink>
</ImageXex>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>
</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
<ClCompile>
@ -279,7 +329,16 @@
</Deploy>
<ImageXex>
<AdditionalOptions>/privilege=6 %(AdditionalOptions)</AdditionalOptions>
<CrossPlatformSystemLink>true</CrossPlatformSystemLink>
</ImageXex>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>
</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\360\file_browser.c" />

View File

@ -0,0 +1,287 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="CodeAnalysis|Xbox 360">
<Configuration>CodeAnalysis</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Xbox 360">
<Configuration>Profile</Configuration>
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