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https://github.com/libretro/RetroArch
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(Renderchain) Take out public function prototypes
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939b0847ed
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@ -974,6 +974,49 @@ static bool renderchain_set_pass_size(void *data, unsigned pass_index,
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return true;
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}
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void renderchain_convert_geometry(
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void *data, const void *info_data,
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unsigned *out_width, unsigned *out_height,
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unsigned width, unsigned height,
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D3DVIEWPORT *final_viewport)
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{
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const LinkInfo *info = (const LinkInfo*)info_data;
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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if (!chain || !info)
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return;
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switch (info->pass->fbo.type_x)
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{
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case RARCH_SCALE_VIEWPORT:
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*out_width = info->pass->fbo.scale_x * final_viewport->Width;
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break;
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case RARCH_SCALE_ABSOLUTE:
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*out_width = info->pass->fbo.abs_x;
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break;
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case RARCH_SCALE_INPUT:
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*out_width = info->pass->fbo.scale_x * width;
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break;
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}
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switch (info->pass->fbo.type_y)
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{
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case RARCH_SCALE_VIEWPORT:
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*out_height = info->pass->fbo.scale_y * final_viewport->Height;
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break;
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case RARCH_SCALE_ABSOLUTE:
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*out_height = info->pass->fbo.abs_y;
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break;
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case RARCH_SCALE_INPUT:
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*out_height = info->pass->fbo.scale_y * height;
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break;
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}
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}
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static void d3d_recompute_pass_sizes(d3d_video_t *d3d,
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void *renderchain_data)
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{
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@ -1436,49 +1479,6 @@ bool renderchain_render(void *chain_data, const void *data,
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return true;
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}
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void renderchain_convert_geometry(
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void *data, const void *info_data,
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unsigned *out_width, unsigned *out_height,
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unsigned width, unsigned height,
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D3DVIEWPORT *final_viewport)
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{
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const LinkInfo *info = (const LinkInfo*)info_data;
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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if (!chain || !info)
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return;
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switch (info->pass->fbo.type_x)
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{
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case RARCH_SCALE_VIEWPORT:
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*out_width = info->pass->fbo.scale_x * final_viewport->Width;
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break;
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case RARCH_SCALE_ABSOLUTE:
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*out_width = info->pass->fbo.abs_x;
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break;
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case RARCH_SCALE_INPUT:
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*out_width = info->pass->fbo.scale_x * width;
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break;
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}
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switch (info->pass->fbo.type_y)
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{
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case RARCH_SCALE_VIEWPORT:
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*out_height = info->pass->fbo.scale_y * final_viewport->Height;
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break;
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case RARCH_SCALE_ABSOLUTE:
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*out_height = info->pass->fbo.abs_y;
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break;
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case RARCH_SCALE_INPUT:
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*out_height = info->pass->fbo.scale_y * height;
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break;
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}
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}
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renderchain_driver_t cg_d3d9_renderchain = {
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renderchain_free,
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renderchain_new,
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@ -70,44 +70,6 @@ extern renderchain_driver_t cg_d3d9_renderchain;
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extern renderchain_driver_t xdk_renderchain;
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extern renderchain_driver_t null_renderchain;
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void renderchain_free(void *data);
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void *renderchain_new(void);
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void renderchain_deinit(void *data);
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void renderchain_deinit_shader(void);
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bool renderchain_init_shader(void *data);
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bool renderchain_init(void *data,
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const video_info_t *video_info,
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void *dev_data,
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const void *final_viewport_data,
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const void *info_data,
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unsigned fmt);
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void renderchain_set_final_viewport(void *data,
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void *renderchain_data, const void *viewport_data);
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bool renderchain_add_pass(void *data, const void *info_data);
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bool renderchain_add_lut(void *data,
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const char *id, const char *path,
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bool smooth);
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void renderchain_add_state_tracker(void *data, void *tracker_data);
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bool renderchain_render(void *chain_data, const void *data,
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unsigned width, unsigned height, unsigned pitch, unsigned rotation);
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void renderchain_convert_geometry(void *data, const void *info_data,
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unsigned *out_width, unsigned *out_height,
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unsigned width, unsigned height,
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D3DVIEWPORT *final_viewport);
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bool renderchain_init_shader_fvf(void *data, void *pass_data);
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bool renderchain_init_first(const renderchain_driver_t **renderchain_driver,
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void **renderchain_handle);
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@ -53,6 +53,29 @@ static void renderchain_clear(void *data)
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d3d_vertex_buffer_free(d3d->vertex_buf, d3d->vertex_decl);
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}
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bool renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *pass = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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(void)pass_data;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl)))
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return false;
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#endif
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return true;
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}
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static bool renderchain_create_first_pass(void *data,
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const video_info_t *info)
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{
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@ -339,39 +362,18 @@ bool renderchain_render(void *data, const void *frame,
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return true;
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}
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bool renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *pass = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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(void)pass_data;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl)))
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return false;
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#endif
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return true;
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}
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void renderchain_add_lut(void *data,
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unsigned index, unsigned i)
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bool renderchain_add_lut(void *data,
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const char *id, const char *path, bool smooth)
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{
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xdk_renderchain_t *chain = (xdk_renderchain_t*)data;
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(void)data;
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(void)index;
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(void)i;
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(void)id;
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(void)path;
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(void)smooth;
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/* stub */
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return false;
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}
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bool renderchain_add_pass(void *data, const void *info_data)
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