(Renderchain) Take out public function prototypes

This commit is contained in:
twinaphex 2015-04-06 17:53:24 +02:00
parent 939b0847ed
commit 7609c567c9
3 changed files with 72 additions and 108 deletions

View File

@ -974,6 +974,49 @@ static bool renderchain_set_pass_size(void *data, unsigned pass_index,
return true;
}
void renderchain_convert_geometry(
void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
D3DVIEWPORT *final_viewport)
{
const LinkInfo *info = (const LinkInfo*)info_data;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
if (!chain || !info)
return;
switch (info->pass->fbo.type_x)
{
case RARCH_SCALE_VIEWPORT:
*out_width = info->pass->fbo.scale_x * final_viewport->Width;
break;
case RARCH_SCALE_ABSOLUTE:
*out_width = info->pass->fbo.abs_x;
break;
case RARCH_SCALE_INPUT:
*out_width = info->pass->fbo.scale_x * width;
break;
}
switch (info->pass->fbo.type_y)
{
case RARCH_SCALE_VIEWPORT:
*out_height = info->pass->fbo.scale_y * final_viewport->Height;
break;
case RARCH_SCALE_ABSOLUTE:
*out_height = info->pass->fbo.abs_y;
break;
case RARCH_SCALE_INPUT:
*out_height = info->pass->fbo.scale_y * height;
break;
}
}
static void d3d_recompute_pass_sizes(d3d_video_t *d3d,
void *renderchain_data)
{
@ -1436,49 +1479,6 @@ bool renderchain_render(void *chain_data, const void *data,
return true;
}
void renderchain_convert_geometry(
void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
D3DVIEWPORT *final_viewport)
{
const LinkInfo *info = (const LinkInfo*)info_data;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
if (!chain || !info)
return;
switch (info->pass->fbo.type_x)
{
case RARCH_SCALE_VIEWPORT:
*out_width = info->pass->fbo.scale_x * final_viewport->Width;
break;
case RARCH_SCALE_ABSOLUTE:
*out_width = info->pass->fbo.abs_x;
break;
case RARCH_SCALE_INPUT:
*out_width = info->pass->fbo.scale_x * width;
break;
}
switch (info->pass->fbo.type_y)
{
case RARCH_SCALE_VIEWPORT:
*out_height = info->pass->fbo.scale_y * final_viewport->Height;
break;
case RARCH_SCALE_ABSOLUTE:
*out_height = info->pass->fbo.abs_y;
break;
case RARCH_SCALE_INPUT:
*out_height = info->pass->fbo.scale_y * height;
break;
}
}
renderchain_driver_t cg_d3d9_renderchain = {
renderchain_free,
renderchain_new,

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@ -70,44 +70,6 @@ extern renderchain_driver_t cg_d3d9_renderchain;
extern renderchain_driver_t xdk_renderchain;
extern renderchain_driver_t null_renderchain;
void renderchain_free(void *data);
void *renderchain_new(void);
void renderchain_deinit(void *data);
void renderchain_deinit_shader(void);
bool renderchain_init_shader(void *data);
bool renderchain_init(void *data,
const video_info_t *video_info,
void *dev_data,
const void *final_viewport_data,
const void *info_data,
unsigned fmt);
void renderchain_set_final_viewport(void *data,
void *renderchain_data, const void *viewport_data);
bool renderchain_add_pass(void *data, const void *info_data);
bool renderchain_add_lut(void *data,
const char *id, const char *path,
bool smooth);
void renderchain_add_state_tracker(void *data, void *tracker_data);
bool renderchain_render(void *chain_data, const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
void renderchain_convert_geometry(void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
D3DVIEWPORT *final_viewport);
bool renderchain_init_shader_fvf(void *data, void *pass_data);
bool renderchain_init_first(const renderchain_driver_t **renderchain_driver,
void **renderchain_handle);

View File

@ -53,6 +53,29 @@ static void renderchain_clear(void *data)
d3d_vertex_buffer_free(d3d->vertex_buf, d3d->vertex_decl);
}
bool renderchain_init_shader_fvf(void *data, void *pass_data)
{
d3d_video_t *chain = (d3d_video_t*)data;
d3d_video_t *pass = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
(void)pass_data;
#if defined(_XBOX360)
static const D3DVERTEXELEMENT VertexElements[] =
{
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl)))
return false;
#endif
return true;
}
static bool renderchain_create_first_pass(void *data,
const video_info_t *info)
{
@ -339,39 +362,18 @@ bool renderchain_render(void *data, const void *frame,
return true;
}
bool renderchain_init_shader_fvf(void *data, void *pass_data)
{
d3d_video_t *chain = (d3d_video_t*)data;
d3d_video_t *pass = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
(void)pass_data;
#if defined(_XBOX360)
static const D3DVERTEXELEMENT VertexElements[] =
{
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl)))
return false;
#endif
return true;
}
void renderchain_add_lut(void *data,
unsigned index, unsigned i)
bool renderchain_add_lut(void *data,
const char *id, const char *path, bool smooth)
{
xdk_renderchain_t *chain = (xdk_renderchain_t*)data;
(void)data;
(void)index;
(void)i;
(void)id;
(void)path;
(void)smooth;
/* stub */
return false;
}
bool renderchain_add_pass(void *data, const void *info_data)