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https://github.com/libretro/RetroArch
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Change some more instances of 'player' to 'user'
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@ -132,10 +132,10 @@
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<string name="overlay_opacity">Overlay opacity</string>
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<string name="overlay_opacity_desc">Set the opacity of the touch overlay.</string>
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<string name="custom_binds">Custom Binds</string>
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<string name="player_1_custom_binds">Player 1 Custom Binds</string>
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<string name="player_2_custom_binds">Player 2 Custom Binds</string>
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<string name="player_3_custom_binds">Player 3 Custom Binds</string>
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<string name="player_4_custom_binds">Player 4 Custom Binds</string>
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<string name="player_1_custom_binds">User 1 Custom Binds</string>
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<string name="player_2_custom_binds">User 2 Custom Binds</string>
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<string name="player_3_custom_binds">User 3 Custom Binds</string>
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<string name="player_4_custom_binds">User 4 Custom Binds</string>
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<string name="up_button">Up Button</string>
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<string name="down_button">Down Button</string>
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<string name="left_button">Left Button</string>
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@ -575,7 +575,7 @@ static const bool pause_nonactive = false;
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static const unsigned autosave_interval = 0;
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/* When being client over netplay, use keybinds for
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* player 1 rather than player 2. */
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* user 1 rather than user 2. */
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static const bool netplay_client_swap_input = true;
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/* On save state load, block SRAM from being overwritten.
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@ -13,20 +13,20 @@ retroarch-joyconfig \- Tool to configure joypad bindings for \fBretroarch\fR.
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.SH "DESCRIPTION"
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\fBretroarch-joyconfig is a simple tool that allows updating or creating a configuration file for \fBretroarch\fR.
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It reads in necessary joypad bindings for a certain player and joypad.
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It reads in necessary joypad bindings for a certain user and joypad.
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.SH "EXAMPLE COMMANDLINES"
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.TP
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\fBConfigure joypad for player 1, using first joypad. Configuration is dumped to a file.\fR
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\fBConfigure joypad for user 1, using first joypad. Configuration is dumped to a file.\fR
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retroarch-joyconfig -p 1 -j 0 -o inputconfig.cfg
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.TP
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\fBConfigure joypad for player 1, using first joypad. Update retroarch.cfg directly.\fR
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\fBConfigure joypad for user 1, using first joypad. Update retroarch.cfg directly.\fR
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retroarch-joyconfig -p 1 -j 0 -i retroarch.cfg -o retroarch.cfg
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.TP
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\fBConfigure joypad for player 1, using first joypad. Configuration is dumped to stdout.\fR
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\fBConfigure joypad for user 1, using first joypad. Configuration is dumped to stdout.\fR
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retroarch-joyconfig -p 1 -j 0
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.TP
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@ -37,8 +37,8 @@ retroarch-joyconfig -j 0 -a ~/.config/retroarch/autoconfig/pad.cfg
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.TP
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\fB--player PLAYER, -p PLAYER\fR
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Configuration will be done for the SNES player PLAYER. This can be from 1 up to and including 5 (multitap).
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Default is configuration for player 1.
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Configuration will be done for the user PLAYER. This can be from 1 up to and including 5 (multitap).
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Default is configuration for user 1.
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.TP
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\fB--joypad PAD, -j PAD\fR
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@ -171,11 +171,11 @@ Activates verbose logging.
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.TP
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\fB--host, -H\fR
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Be the host of netplay. Waits until a player connects. The host will always assume player 1.
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Be the host of netplay. Waits until a user connects. The host will always assume user 1.
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.TP
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\fB--connect SERVER, -C SERVER\fR
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Connect to a host of netplay. Will always assume player 2.
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Connect to a host of netplay. Will always assume user 2.
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.TP
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\fB--frames FRAMES, -F FRAMES\fR
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@ -192,7 +192,7 @@ If netplay is used, it will go into a spectator mode.
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Spectator mode allows one host to live stream game playback to multiple clients.
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Essentially, clients receive a live streamed BSV movie file.
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Clients can connect and disconnect at any time.
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Clients thus cannot interact as player 2.
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Clients thus cannot interact as user 2.
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For spectating mode to work, both host and clients will need to use this flag.
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.TP
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@ -208,7 +208,7 @@ The available commands are listed if "COMMAND" is invalid.
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.TP
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\fB--nick NICK\fR
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Pick a nickname for use with netplay.
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This is purely cosmetic, and only serves to help players identify each other.
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This is purely cosmetic, and only serves to help users identify each other.
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.TP
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\fB--ups PATCH, -U PATCH\fR
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@ -116,7 +116,7 @@ void input_get_bind_string(char *buf, const struct retro_keybind *bind,
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void input_translate_rk_to_str(enum retro_key key, char *buf, size_t size);
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enum retro_key input_translate_str_to_rk(const char *str);
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const char *input_config_get_prefix(unsigned player, bool meta);
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const char *input_config_get_prefix(unsigned user, bool meta);
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/* Returns RARCH_BIND_LIST_END on not found. */
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unsigned input_translate_str_to_bind_id(const char *str);
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