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https://github.com/libretro/RetroArch
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Silence more warnings
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@ -1336,7 +1336,7 @@ static bool d3d10_gfx_set_shader(void* data,
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&d3d10->pass[i].frame_count, /* FrameCount */
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&d3d10->pass[i].frame_direction, /* FrameDirection */
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&d3d10->pass[i].frame_time_delta,/* FrameTimeDelta */
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&d3d10->pass[i].original_fps, /* OriginalFPS */
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&d3d10->pass[i].original_fps, /* OriginalFPS */
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&d3d10->pass[i].rotation, /* Rotation */
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&d3d10->pass[i].core_aspect, /* OriginalAspect */
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&d3d10->pass[i].core_aspect_rot, /* OriginalAspectRotated */
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@ -2324,28 +2324,23 @@ static bool d3d10_gfx_frame(
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d3d10_set_shader(context, &d3d10->pass[i].shader);
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if (d3d10->shader_preset->pass[i].frame_count_mod)
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d3d10->pass[i].frame_count =
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d3d10->pass[i].frame_count =
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frame_count % d3d10->shader_preset->pass[i].frame_count_mod;
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else
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d3d10->pass[i].frame_count = frame_count;
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d3d10->pass[i].frame_count = frame_count;
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#ifdef HAVE_REWIND
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d3d10->pass[i].frame_direction = state_manager_frame_is_reversed()
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d3d10->pass[i].frame_direction = state_manager_frame_is_reversed()
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? -1 : 1;
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#else
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d3d10->pass[i].frame_direction = 1;
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d3d10->pass[i].frame_direction = 1;
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#endif
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d3d10->pass[i].frame_time_delta = video_driver_get_frame_time_delta_usec();
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d3d10->pass[i].original_fps = video_driver_get_original_fps();
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d3d10->pass[i].rotation = retroarch_get_rotation();
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d3d10->pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1/aspect for 90 and 270 rotated content */
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d3d10->pass[i].core_aspect_rot = video_driver_get_core_aspect();
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d3d10->pass[i].frame_time_delta = (uint32_t)video_driver_get_frame_time_delta_usec();
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d3d10->pass[i].original_fps = video_driver_get_original_fps();
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d3d10->pass[i].rotation = retroarch_get_rotation();
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d3d10->pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1 / aspect for 90 and 270 rotated content */
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d3d10->pass[i].core_aspect_rot = video_driver_get_core_aspect();
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uint32_t rot = retroarch_get_rotation();
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if (rot == 1 || rot == 3)
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d3d10->pass[i].core_aspect_rot = 1/d3d10->pass[i].core_aspect_rot;
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@ -1538,7 +1538,7 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
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&d3d11->pass[i].frame_count, /* FrameCount */
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&d3d11->pass[i].frame_direction, /* FrameDirection */
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&d3d11->pass[i].frame_time_delta,/* FrameTimeDelta */
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&d3d11->pass[i].original_fps, /* OriginalFPS */
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&d3d11->pass[i].original_fps, /* OriginalFPS */
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&d3d11->pass[i].rotation, /* Rotation */
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&d3d11->pass[i].core_aspect, /* OriginalAspect */
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&d3d11->pass[i].core_aspect_rot, /* OriginalAspectRotated */
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@ -3081,25 +3081,21 @@ static bool d3d11_gfx_frame(
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}
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if (d3d11->shader_preset->pass[i].frame_count_mod)
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d3d11->pass[i].frame_count =
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d3d11->pass[i].frame_count =
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frame_count % d3d11->shader_preset->pass[i].frame_count_mod;
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else
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d3d11->pass[i].frame_count = frame_count;
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d3d11->pass[i].frame_count = frame_count;
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#ifdef HAVE_REWIND
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d3d11->pass[i].frame_direction = state_manager_frame_is_reversed() ? -1 : 1;
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d3d11->pass[i].frame_direction = state_manager_frame_is_reversed() ? -1 : 1;
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#else
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d3d11->pass[i].frame_direction = 1;
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d3d11->pass[i].frame_direction = 1;
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#endif
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d3d11->pass[i].frame_time_delta = video_driver_get_frame_time_delta_usec();
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d3d11->pass[i].original_fps = video_driver_get_original_fps();
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d3d11->pass[i].rotation = retroarch_get_rotation();
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d3d11->pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1/aspect for 90 and 270 rotated content */
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d3d11->pass[i].frame_time_delta = (uint32_t)video_driver_get_frame_time_delta_usec();
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d3d11->pass[i].original_fps = video_driver_get_original_fps();
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d3d11->pass[i].rotation = retroarch_get_rotation();
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d3d11->pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1 / aspect for 90 and 270 rotated content */
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d3d11->pass[i].core_aspect_rot = video_driver_get_core_aspect();
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uint32_t rot = retroarch_get_rotation();
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if (rot == 1 || rot == 3)
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@ -1725,7 +1725,7 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
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&d3d12->pass[i].frame_count, /* FrameCount */
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&d3d12->pass[i].frame_direction, /* FrameDirection */
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&d3d12->pass[i].frame_time_delta,/* FrameTimeDelta */
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&d3d12->pass[i].original_fps, /* OriginalFPS */
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&d3d12->pass[i].original_fps, /* OriginalFPS */
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&d3d12->pass[i].rotation, /* Rotation */
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&d3d12->pass[i].core_aspect, /* OriginalAspect */
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&d3d12->pass[i].core_aspect_rot, /* OriginalAspectRotated */
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@ -3596,21 +3596,16 @@ static bool d3d12_gfx_frame(
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d3d12->pass[i].frame_direction = -1;
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else
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#endif
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d3d12->pass[i].frame_direction = 1;
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d3d12->pass[i].frame_time_delta = video_driver_get_frame_time_delta_usec();
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d3d12->pass[i].original_fps = video_driver_get_original_fps();
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d3d12->pass[i].rotation = retroarch_get_rotation();
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d3d12->pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1/aspect for 90 and 270 rotated content */
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d3d12->pass[i].core_aspect_rot = video_driver_get_core_aspect();
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d3d12->pass[i].frame_direction = 1;
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d3d12->pass[i].frame_time_delta = (uint32_t)video_driver_get_frame_time_delta_usec();
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d3d12->pass[i].original_fps = video_driver_get_original_fps();
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d3d12->pass[i].rotation = retroarch_get_rotation();
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d3d12->pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1 / aspect for 90 and 270 rotated content */
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d3d12->pass[i].core_aspect_rot = video_driver_get_core_aspect();
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uint32_t rot = retroarch_get_rotation();
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if (rot == 1 || rot == 3)
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d3d12->pass[i].core_aspect_rot = 1/d3d12->pass[i].core_aspect_rot;
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d3d12->pass[i].core_aspect_rot = 1 / d3d12->pass[i].core_aspect_rot;
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/* Sub-frame info for multiframe shaders (per real content frame).
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Should always be 1 for non-use of subframes */
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@ -2740,7 +2740,7 @@ static bool gl3_frame(void *data, const void *frame,
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#else
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gl3_filter_chain_set_frame_direction(gl->filter_chain, 1);
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#endif
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gl3_filter_chain_set_frame_time_delta(gl->filter_chain, video_driver_get_frame_time_delta_usec());
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gl3_filter_chain_set_frame_time_delta(gl->filter_chain, (uint32_t)video_driver_get_frame_time_delta_usec());
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gl3_filter_chain_set_original_fps(gl->filter_chain, video_driver_get_original_fps());
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@ -1958,23 +1958,18 @@ static bool gx2_frame(void *data, const void *frame,
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{
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unsigned i;
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#ifdef HAVE_REWIND
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int32_t frame_direction = state_manager_frame_is_reversed() ? -1 : 1;
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int32_t frame_direction = state_manager_frame_is_reversed() ? -1 : 1;
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#else
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int32_t frame_direction = 1;
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int32_t frame_direction = 1;
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#endif
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uint32_t frame_time_delta = video_driver_get_frame_time_delta_usec();
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float original_fps = video_driver_get_original_fps();
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uint32_t rotation = retroarch_get_rotation();
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float core_aspect = video_driver_get_core_aspect();
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uint32_t frame_time_delta = (uint32_t)video_driver_get_frame_time_delta_usec();
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float original_fps = video_driver_get_original_fps();
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uint32_t rotation = retroarch_get_rotation();
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float core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1/aspect for 90 and 270 rotated content */
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float core_aspect_rot = core_aspect;
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float core_aspect_rot = core_aspect;
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if (rotation == 1 || rotation == 3)
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core_aspect_rot = 1/core_aspect;
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core_aspect_rot = 1 / core_aspect;
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for (i = 0; i < wiiu->shader_preset->passes; i++)
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{
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@ -1986,7 +1981,8 @@ static bool gx2_frame(void *data, const void *frame,
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gx2_update_uniform_block(wiiu, i, wiiu->pass[i].vs_ubos[j], j,
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wiiu->pass[i].gfd->vs->uniformBlocks[j].size,
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wiiu->pass[i].gfd->vs->uniformVarCount, wiiu->pass[i].gfd->vs->uniformVars,
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frame_count, frame_direction, rotation, core_aspect, core_aspect_rot,frame_time_delta, original_fps);
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frame_count, frame_direction, rotation, core_aspect, core_aspect_rot,
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frame_time_delta, original_fps);
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GX2SetVertexUniformBlock(wiiu->pass[i].gfd->vs->uniformBlocks[j].offset,
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wiiu->pass[i].gfd->vs->uniformBlocks[j].size, wiiu->pass[i].vs_ubos[j]);
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@ -1999,7 +1995,8 @@ static bool gx2_frame(void *data, const void *frame,
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gx2_update_uniform_block(wiiu, i, wiiu->pass[i].ps_ubos[j], j,
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wiiu->pass[i].gfd->ps->uniformBlocks[j].size,
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wiiu->pass[i].gfd->ps->uniformVarCount, wiiu->pass[i].gfd->ps->uniformVars,
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frame_count, frame_direction, rotation, core_aspect, core_aspect_rot,frame_time_delta, original_fps);
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frame_count, frame_direction, rotation, core_aspect, core_aspect_rot,
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frame_time_delta, original_fps);
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GX2SetPixelUniformBlock(wiiu->pass[i].gfd->ps->uniformBlocks[j].offset,
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wiiu->pass[i].gfd->ps->uniformBlocks[j].size, wiiu->pass[i].ps_ubos[j]);
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}
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@ -1578,23 +1578,19 @@ typedef struct MTLALIGN(16)
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_engine.pass[i].frame_direction = -1;
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else
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#else
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_engine.pass[i].frame_direction = 1;
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_engine.pass[i].frame_direction = 1;
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#endif
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_engine.pass[i].frame_time_delta = (uint32_t)video_driver_get_frame_time_delta_usec();
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_engine.pass[i].original_fps = video_driver_get_original_fps();
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_engine.pass[i].rotation = retroarch_get_rotation();
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_engine.pass[i].core_aspect = video_driver_get_core_aspect();
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_engine.pass[i].frame_time_delta = video_driver_get_frame_time_delta_usec();
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_engine.pass[i].original_fps = video_driver_get_original_fps();
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_engine.pass[i].rotation = retroarch_get_rotation();
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_engine.pass[i].core_aspect = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1/aspect for 90 and 270 rotated content */
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int rot = retroarch_get_rotation();
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float core_aspect_rot = video_driver_get_core_aspect();
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/* OriginalAspectRotated: return 1 / aspect for 90 and 270 rotated content */
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int rot = retroarch_get_rotation();
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float core_aspect_rot = video_driver_get_core_aspect();
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if (rot == 1 || rot == 3)
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core_aspect_rot = 1/core_aspect_rot;
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_engine.pass[i].core_aspect_rot = core_aspect_rot;
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core_aspect_rot = 1 / core_aspect_rot;
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_engine.pass[i].core_aspect_rot = core_aspect_rot;
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for (j = 0; j < SLANG_CBUFFER_MAX; j++)
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{
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@ -4567,7 +4567,7 @@ static bool vulkan_frame(void *data, const void *frame,
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1);
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#endif
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vulkan_filter_chain_set_frame_time_delta(
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(vulkan_filter_chain_t*)vk->filter_chain, video_driver_get_frame_time_delta_usec());
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(vulkan_filter_chain_t*)vk->filter_chain, (uint32_t)video_driver_get_frame_time_delta_usec());
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vulkan_filter_chain_set_original_fps(
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(vulkan_filter_chain_t*)vk->filter_chain, video_driver_get_original_fps());
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@ -1368,7 +1368,7 @@ static void gl_glsl_set_params(void *dat, void *shader_data)
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}
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if (uni->frame_time_delta >= 0)
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glUniform1i(uni->frame_time_delta, video_driver_get_frame_time_delta_usec());
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glUniform1i(uni->frame_time_delta, (GLint)video_driver_get_frame_time_delta_usec());
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if (uni->original_fps >= 0)
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glUniform1f(uni->original_fps, video_driver_get_original_fps());
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@ -1924,7 +1924,7 @@ void video_driver_unset_stub_frame(void)
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}
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/* Get time diff between frames in usec (microseconds) */
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uint32_t video_driver_get_frame_time_delta_usec(void)
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retro_time_t video_driver_get_frame_time_delta_usec(void)
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{
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static retro_time_t last_time;
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retro_time_t now_time = cpu_features_get_time_usec();
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@ -915,7 +915,7 @@ void video_driver_unset_stub_frame(void);
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float video_driver_get_core_aspect(void);
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uint32_t video_driver_get_frame_time_delta_usec(void);
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retro_time_t video_driver_get_frame_time_delta_usec(void);
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float video_driver_get_original_fps(void);
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@ -129,7 +129,7 @@ static void sha256_chunk(struct sha256_ctx *p,
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while (len)
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{
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unsigned l = 64 - p->inlen;
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size_t l = 64 - p->inlen;
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if (len < l)
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l = len;
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