mirror of
https://github.com/libretro/RetroArch
synced 2025-03-03 13:14:04 +00:00
commit
71f603f3e0
@ -287,7 +287,7 @@ static void d3d_set_viewport(void *data,
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video_driver_get_size(&width, &height);
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gfx_ctx_translate_aspect(d3d, &device_aspect, width, height);
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gfx_ctx_translate_aspect(&device_aspect, width, height);
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if (settings->video.scale_integer && !force_full)
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{
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@ -436,7 +436,7 @@ static void d3d_set_nonblock_state(void *data, bool state)
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d3d->video_info.vsync = !state;
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gfx_ctx_swap_interval(d3d, state ? 0 : 1);
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gfx_ctx_swap_interval(state ? 0 : 1);
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}
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static bool d3d_alive(void *data)
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@ -447,7 +447,7 @@ static bool d3d_alive(void *data)
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bool quit = false;
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bool resize = false;
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if (gfx_ctx_check_window(d3d, &quit, &resize,
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if (gfx_ctx_check_window(&quit, &resize,
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&temp_width, &temp_height))
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{
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if (quit)
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@ -466,17 +466,17 @@ static bool d3d_alive(void *data)
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static bool d3d_focus(void *data)
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{
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return gfx_ctx_focus(data);
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return gfx_ctx_focus();
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}
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static bool d3d_suppress_screensaver(void *data, bool enable)
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{
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return gfx_ctx_suppress_screensaver(data, enable);
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return gfx_ctx_suppress_screensaver(enable);
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}
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static bool d3d_has_windowed(void *data)
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{
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return gfx_ctx_has_windowed(data);
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return gfx_ctx_has_windowed();
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}
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static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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@ -687,7 +687,7 @@ static bool d3d_construct(d3d_video_t *d3d,
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if (!d3d_initialize(d3d, &d3d->video_info))
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return false;
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gfx_ctx_input_driver(d3d, input, input_data);
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gfx_ctx_input_driver(input, input_data);
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RARCH_LOG("[D3D]: Init complete.\n");
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return true;
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@ -716,7 +716,7 @@ static void d3d_set_rotation(void *data, unsigned rot)
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static void d3d_show_mouse(void *data, bool state)
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{
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gfx_ctx_show_mouse(data, state);
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gfx_ctx_show_mouse(state);
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}
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static const gfx_ctx_driver_t *d3d_get_context(void *data)
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@ -1386,7 +1386,7 @@ static void d3d_overlay_enable(void *data, bool state)
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for (i = 0; i < d3d->overlays.size(); i++)
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d3d->overlays_enabled = state;
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gfx_ctx_show_mouse(d3d, state);
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gfx_ctx_show_mouse(state);
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}
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static void d3d_overlay_full_screen(void *data, bool enable)
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@ -1532,9 +1532,9 @@ static bool d3d_frame(void *data, const void *frame,
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retro_perf_stop(&d3d_frame);
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gfx_ctx_update_window_title(d3d);
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gfx_ctx_update_window_title();
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gfx_ctx_swap_buffers(d3d);
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gfx_ctx_swap_buffers();
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d3d->frame_count++;
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