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Add autosave possibility.
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parent
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commit
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2
Makefile
2
Makefile
@ -2,7 +2,7 @@ include config.mk
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TARGET = ssnes tools/ssnes-joyconfig
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OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o
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OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o autosave.o
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JOYCONFIG_OBJ = tools/ssnes-joyconfig.o conf/config_file.o
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HEADERS = $(wildcard */*.h) $(wildcard *.h)
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118
autosave.c
Normal file
118
autosave.c
Normal file
@ -0,0 +1,118 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "autosave.h"
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#include "SDL.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include <stdio.h>
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#include "general.h"
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struct autosave
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{
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volatile bool quit;
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SDL_mutex *lock;
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SDL_mutex *cond_lock;
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SDL_cond *cond;
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SDL_Thread *thread;
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void *buffer;
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const void *snes_buffer;
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const char *path;
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size_t bufsize;
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unsigned interval;
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};
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static int autosave_thread(void *data)
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{
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autosave_t *save = data;
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while (!save->quit)
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{
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autosave_lock(save);
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memcpy(save->buffer, save->snes_buffer, save->bufsize);
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autosave_unlock(save);
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// Should probably deal with this more elegantly.
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FILE *file = fopen(save->path, "wb");
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if (file)
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{
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SSNES_LOG("Autosaving SRAM to \"%s\"\n", save->path);
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fwrite(save->buffer, 1, save->bufsize, file);
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fflush(file);
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fclose(file);
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}
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SDL_mutexP(save->cond_lock);
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SDL_CondWaitTimeout(save->cond, save->cond_lock, save->interval * 1000);
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SDL_mutexV(save->cond_lock);
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}
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return 0;
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}
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autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval)
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{
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autosave_t *handle = calloc(1, sizeof(*handle));
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if (!handle)
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return NULL;
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handle->bufsize = size;
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handle->interval = interval;
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handle->path = path;
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handle->buffer = malloc(size);
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handle->snes_buffer = data;
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if (!handle->buffer)
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{
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free(handle);
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return NULL;
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}
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handle->lock = SDL_CreateMutex();
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handle->cond_lock = SDL_CreateMutex();
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handle->cond = SDL_CreateCond();
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handle->thread = SDL_CreateThread(autosave_thread, handle);
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return handle;
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}
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void autosave_lock(autosave_t *handle)
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{
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SDL_mutexP(handle->lock);
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}
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void autosave_unlock(autosave_t *handle)
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{
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SDL_mutexV(handle->lock);
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}
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void autosave_free(autosave_t *handle)
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{
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handle->quit = true;
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SDL_CondSignal(handle->cond);
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SDL_WaitThread(handle->thread, NULL);
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SDL_DestroyMutex(handle->lock);
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SDL_DestroyMutex(handle->cond_lock);
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SDL_DestroyCond(handle->cond);
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free(handle->buffer);
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free(handle);
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}
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31
autosave.h
Normal file
31
autosave.h
Normal file
@ -0,0 +1,31 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_AUTOSAVE_H
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#define __SSNES_AUTOSAVE_H
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#include <stddef.h>
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typedef struct autosave autosave_t;
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autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval);
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void autosave_lock(autosave_t *handle);
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void autosave_unlock(autosave_t *handle);
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void autosave_free(autosave_t *handle);
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#endif
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@ -159,6 +159,9 @@ static const unsigned rewind_granularity = 1;
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// Pause gameplay when gameplay loses focus.
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static const bool pause_nonactive = true;
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// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
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static const unsigned autosave_interval = 0;
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////////////////////
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// Keybinds, Joypad
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@ -26,6 +26,7 @@
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#include "message.h"
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#include "rewind.h"
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#include "movie.h"
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#include "autosave.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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@ -94,6 +95,7 @@ struct settings
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unsigned rewind_granularity;
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bool pause_nonactive;
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unsigned autosave_interval;
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};
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enum ssnes_game_type
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@ -172,6 +174,8 @@ struct global
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bool is_paused;
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autosave_t *autosave;
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#ifdef HAVE_FFMPEG
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ffemu_t *rec;
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char record_path[256];
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1109
libsnes.hpp
1109
libsnes.hpp
File diff suppressed because it is too large
Load Diff
@ -131,6 +131,7 @@ static void set_defaults(void)
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g_settings.rewind_buffer_size = rewind_buffer_size;
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g_settings.rewind_granularity = rewind_granularity;
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g_settings.pause_nonactive = pause_nonactive;
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g_settings.autosave_interval = autosave_interval;
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assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
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assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2));
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@ -330,6 +331,7 @@ static void parse_config_file(void)
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CONFIG_GET_INT(rewind_granularity, "rewind_granularity");
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CONFIG_GET_BOOL(pause_nonactive, "pause_nonactive");
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CONFIG_GET_INT(autosave_interval, "autosave_interval");
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read_keybinds(conf);
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30
ssnes.c
30
ssnes.c
@ -734,6 +734,25 @@ static void deinit_movie(void)
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bsv_movie_free(g_extern.bsv_movie);
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}
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static void init_autosave(void)
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{
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if (g_settings.autosave_interval > 0)
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{
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g_extern.autosave = autosave_new(g_extern.savefile_name_srm,
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psnes_get_memory_data(SNES_MEMORY_CARTRIDGE_RAM),
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psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM),
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g_settings.autosave_interval);
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if (!g_extern.autosave)
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SSNES_WARN("Could not initialize autosave.\n");
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}
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}
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static void deinit_autosave(void)
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{
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if (g_extern.autosave)
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autosave_free(g_extern.autosave);
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}
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static void fill_pathnames(void)
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{
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if (!g_extern.bsv_movie_playback)
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@ -1069,6 +1088,7 @@ int main(int argc, char *argv[])
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init_recording();
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#endif
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init_autosave();
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// Main loop
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for(;;)
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@ -1083,7 +1103,15 @@ int main(int argc, char *argv[])
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// Run libsnes for one frame.
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if (!g_extern.is_paused)
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{
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if (g_extern.autosave)
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autosave_lock(g_extern.autosave);
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psnes_run();
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if (g_extern.autosave)
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autosave_unlock(g_extern.autosave);
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}
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else
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{
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input_poll();
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@ -1099,6 +1127,8 @@ int main(int argc, char *argv[])
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}
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}
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deinit_autosave();
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#ifdef HAVE_FFMPEG
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deinit_recording();
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#endif
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@ -214,3 +214,7 @@
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# Pause gameplay when window focus is lost.
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# pause_nonactive = true
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# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
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# The interval is measured in seconds. A value of 0 disables autosave.
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# autosave_interval =
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