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(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
RGL
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gfx/gl.c
2
gfx/gl.c
@ -1202,7 +1202,7 @@ static bool resolve_extensions(gl_t *gl)
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gl->border_type = GL_CLAMP_TO_BORDER;
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gl->border_type = GL_CLAMP_TO_BORDER;
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#endif
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#endif
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#ifdef HAVE_PBO
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#if defined(HAVE_PBO) && defined(ANDROID)
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RARCH_LOG("[GL]: Using PBOs.\n");
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RARCH_LOG("[GL]: Using PBOs.\n");
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if (!gl_query_extension("GL_ARB_pixel_buffer_object"))
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if (!gl_query_extension("GL_ARB_pixel_buffer_object"))
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{
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{
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