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https://github.com/libretro/RetroArch
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fill_pathnam_expanded_and_absolute - pass size parameter to function
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bd8ed67205
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@ -125,7 +125,8 @@ static path_change_data_t *file_change_data = NULL;
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*
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* out_path is filled with the absolute path
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**/
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static void fill_pathname_expanded_and_absolute(char *out_path,
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static void fill_pathname_expanded_and_absolute(
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char *out_path, size_t out_size,
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const char *in_refpath,
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const char *in_path)
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{
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@ -139,10 +140,10 @@ static void fill_pathname_expanded_and_absolute(char *out_path,
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/* Resolve the reference path relative to the config */
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if (path_is_absolute(expanded_path))
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strlcpy(out_path, expanded_path, PATH_MAX_LENGTH);
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strlcpy(out_path, expanded_path, out_size);
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else
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fill_pathname_resolve_relative(out_path, in_refpath,
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in_path, PATH_MAX_LENGTH);
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in_path, out_size);
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pathname_conform_slashes_to_os(out_path);
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}
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@ -481,7 +482,7 @@ static void video_shader_gather_reference_path_list(
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char* reference_preset_path = (char*)malloc(PATH_MAX_LENGTH);
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(reference_preset_path, conf->path, ref_tmp->path);
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fill_pathname_expanded_and_absolute(reference_preset_path, PATH_MAX_LENGTH, conf->path, ref_tmp->path);
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video_shader_replace_wildcards(reference_preset_path, PATH_MAX_LENGTH, conf->path);
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video_shader_gather_reference_path_list(in_path_linked_list, reference_preset_path, reference_depth + 1);
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@ -596,7 +597,7 @@ static bool video_shader_parse_pass(config_file_t *conf,
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}
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(pass->source.path, conf->path, tmp_path);
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fill_pathname_expanded_and_absolute(pass->source.path, PATH_MAX_LENGTH, conf->path, tmp_path);
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video_shader_replace_wildcards(pass->source.path, PATH_MAX_LENGTH, conf->path);
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/* Smooth */
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@ -829,7 +830,7 @@ static bool video_shader_parse_textures(config_file_t *conf,
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config_get_path(conf, id, texture_path, sizeof(texture_path));
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(shader->lut[shader->luts].path, conf->path, texture_path);
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fill_pathname_expanded_and_absolute(shader->lut[shader->luts].path, PATH_MAX_LENGTH, conf->path, texture_path);
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video_shader_replace_wildcards(shader->lut[shader->luts].path, PATH_MAX_LENGTH, conf->path);
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strlcpy(shader->lut[shader->luts].id, id,
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@ -1306,7 +1307,7 @@ static config_file_t *video_shader_get_root_preset_config(const char *path)
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}
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(nested_reference_path, conf->path, conf->references->path);
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fill_pathname_expanded_and_absolute(nested_reference_path, PATH_MAX_LENGTH, conf->path, conf->references->path);
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video_shader_replace_wildcards(nested_reference_path, PATH_MAX_LENGTH, conf->path);
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/* Create a new config from the referenced path */
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@ -1392,7 +1393,7 @@ static bool video_shader_check_reference_chain_for_save(
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}
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(nested_ref_path, conf->path, conf->references->path);
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fill_pathname_expanded_and_absolute(nested_ref_path, PATH_MAX_LENGTH, conf->path, conf->references->path);
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video_shader_replace_wildcards(nested_ref_path, PATH_MAX_LENGTH, conf->path);
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/* If one of the reference paths is the same as the file we want to save then this reference chain would be
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@ -1532,7 +1533,7 @@ static bool video_shader_write_referenced_preset(
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char *abs_tmp_ref_path = (char*)malloc(PATH_MAX_LENGTH);
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abs_tmp_ref_path[0] = '\0';
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(abs_tmp_ref_path,
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fill_pathname_expanded_and_absolute(abs_tmp_ref_path, PATH_MAX_LENGTH,
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ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(abs_tmp_ref_path,
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PATH_MAX_LENGTH, ref_conf->path);
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@ -1574,7 +1575,7 @@ static bool video_shader_write_referenced_preset(
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if (ref_conf->references)
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{
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(path_to_ref,
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fill_pathname_expanded_and_absolute(path_to_ref, PATH_MAX_LENGTH,
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ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(path_to_ref,
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PATH_MAX_LENGTH, ref_conf->path);
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@ -1597,7 +1598,7 @@ static bool video_shader_write_referenced_preset(
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if (ref_conf->references)
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{
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(path_to_ref,
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fill_pathname_expanded_and_absolute(path_to_ref, PATH_MAX_LENGTH,
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ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(path_to_ref,
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PATH_MAX_LENGTH, ref_conf->path);
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@ -2072,7 +2073,7 @@ static bool video_shader_override_values(config_file_t *override_conf,
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config_get_path(override_conf, shader->lut[i].id, tex_path, PATH_MAX_LENGTH);
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(override_tex_path, override_conf->path, tex_path);
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fill_pathname_expanded_and_absolute(override_tex_path, PATH_MAX_LENGTH, override_conf->path, tex_path);
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video_shader_replace_wildcards(override_tex_path, PATH_MAX_LENGTH, override_conf->path);
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strlcpy(shader->lut[i].path, override_tex_path, sizeof(shader->lut[i].path));
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@ -2288,7 +2289,8 @@ bool video_shader_load_preset_into_shader(const char *path,
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char *path_to_ref = (char*)malloc(PATH_MAX_LENGTH);
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(path_to_ref, conf->path, path_list_tmp->path);
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fill_pathname_expanded_and_absolute(path_to_ref, PATH_MAX_LENGTH,
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conf->path, path_list_tmp->path);
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video_shader_replace_wildcards(path_to_ref, PATH_MAX_LENGTH, conf->path);
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if ((tmp_conf = video_shader_get_root_preset_config(path_to_ref)))
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