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@ -2840,7 +2840,7 @@ static bool gl2_frame(void *data, const void *frame,
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#ifdef IOS
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/* Apparently the viewport is lost each frame, thanks Apple. */
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gl2_set_viewport(gl, video_info, width, height, false, true);
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gl2_set_viewport(gl, width, height, false, true);
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#endif
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/* Render to texture in first pass. */
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