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Merge pull request #3602 from GregorR/netplay-pause-poll
Tell Netplay when the frontend is paused
This commit is contained in:
commit
6fd5d35600
10
runloop.c
10
runloop.c
@ -1558,6 +1558,11 @@ int runloop_iterate(unsigned *sleep_ms)
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menu_event(cmd.state[0], cmd.state[2]),
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menu_event(cmd.state[0], cmd.state[2]),
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sleep_ms);
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sleep_ms);
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#ifdef HAVE_NETPLAY
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/* FIXME: This is an ugly way to tell Netplay this... */
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netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
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#endif
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if (ret == -1)
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if (ret == -1)
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goto end;
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goto end;
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@ -1568,6 +1573,11 @@ int runloop_iterate(unsigned *sleep_ms)
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if (!runloop_check_state(&cmd, &runloop_shader_dir))
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if (!runloop_check_state(&cmd, &runloop_shader_dir))
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{
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{
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/* RetroArch has been paused. */
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/* RetroArch has been paused. */
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#ifdef HAVE_NETPLAY
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/* FIXME: This is an ugly way to tell Netplay this... */
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netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
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#endif
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core_poll();
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*sleep_ms = 10;
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*sleep_ms = 10;
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return 1;
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return 1;
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}
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}
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