(RMenu) Change menu labels

This commit is contained in:
twinaphex 2013-04-01 06:31:17 +02:00
parent 4603f96f12
commit 6f8a008d1b

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@ -3282,13 +3282,13 @@ static int ingame_menu(uint8_t menu_type, uint64_t input)
font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_GAME);
if (driver.video_poke->set_osd_msg)
driver.video_poke->set_osd_msg(driver.video_data, "Change Game", &font_parms);
driver.video_poke->set_osd_msg(driver.video_data, "Return To Game", &font_parms);
font_parms.y = default_pos.y_position + (default_pos.y_position_increment * MENU_ITEM_RETURN_TO_MENU);
font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_MENU);
if (driver.video_poke->set_osd_msg)
driver.video_poke->set_osd_msg(driver.video_data, "Return To Menu", &font_parms);
driver.video_poke->set_osd_msg(driver.video_data, "Change Game", &font_parms);
font_parms.y = default_pos.y_position + (default_pos.y_position_increment * MENU_ITEM_CHANGE_LIBRETRO);
font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_CHANGE_LIBRETRO);