(PS3) Get rid of warnings in gl.c

This commit is contained in:
twinaphex 2013-11-29 03:06:04 +01:00
parent 61f0ec3e25
commit 6f5b28cd60

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@ -1192,8 +1192,6 @@ static void gl_init_textures(void *data, const video_info_t *video)
static inline void gl_copy_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch)
{
unsigned h;
(void)h;
gl_t *gl = (gl_t*)data;
#if defined(HAVE_OPENGLES2)
#if defined(HAVE_EGL)
@ -1245,6 +1243,7 @@ static inline void gl_copy_frame(void *data, const void *frame, unsigned width,
}
else // Slower path.
{
unsigned h;
const unsigned line_bytes = width * gl->base_size;
uint8_t *dst = (uint8_t*)gl->conv_buffer; // This buffer is preallocated for this purpose.
@ -1260,6 +1259,7 @@ static inline void gl_copy_frame(void *data, const void *frame, unsigned width,
}
}
#elif defined(HAVE_PSGL)
unsigned h;
size_t buffer_addr = gl->tex_w * gl->tex_h * gl->tex_index * gl->base_size;
size_t buffer_stride = gl->tex_w * gl->base_size;
const uint8_t *frame_copy = frame;