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2
config.h
2
config.h
@ -94,7 +94,7 @@ static const char* audio_device = "hw:0";
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static const int out_latency = 16;
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// Will sync audio. (recommended)
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static const bool audio_sync = true;
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static const bool audio_sync = false;
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// Defines the quality (and cpu reqirements) of samplerate conversion.
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#define SAMPLERATE_QUALITY SRC_LINEAR
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2
ssnes.c
2
ssnes.c
@ -88,7 +88,7 @@ void set_fast_forward_button(bool new_button_state)
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{
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syncing_state = !syncing_state;
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if (video_active)
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driver.video->set_nonblock_state(driver.video_data, (audio_sync) ? syncing_state : true);
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driver.video->set_nonblock_state(driver.video_data, syncing_state);
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if (audio_active)
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driver.audio->set_nonblock_state(driver.audio_data, (audio_sync) ? syncing_state : true);
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if (syncing_state)
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