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https://github.com/libretro/RetroArch
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(D3D8) Cleanups
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@ -379,12 +379,6 @@ static bool d3d8_init_chain(d3d8_video_t *d3d, const video_info_t *video_info)
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unsigned current_width, current_height, out_width, out_height;
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unsigned i = 0;
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(void)i;
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(void)current_width;
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(void)current_height;
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(void)out_width;
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(void)out_height;
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/* Setup information for first pass. */
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link_info.pass = NULL;
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link_info.tex_w = video_info->input_scale * RARCH_SCALE_BASE;
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@ -400,13 +394,7 @@ static bool d3d8_init_chain(d3d8_video_t *d3d, const video_info_t *video_info)
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d3d->dev, &link_info,
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d3d->video_info.rgb32)
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)
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{
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RARCH_ERR("[D3D8]: Failed to init render chain.\n");
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return false;
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}
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RARCH_LOG("[D3D8]: Renderchain driver: %s\n", "d3d8");
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return true;
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}
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@ -774,14 +762,12 @@ static void d3d8_make_d3dpp(void *data,
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static bool d3d8_init_base(void *data, const video_info_t *info)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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#ifdef _XBOX
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HWND focus_window = NULL;
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d3d8_video_t *d3d = (d3d8_video_t*)data;
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#ifndef _XBOX
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focus_window = win32_get_window();
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#else
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HWND focus_window = win32_get_window();
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#endif
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3d8_video_t *d3d = (d3d8_video_t*)data;
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g_pD3D8 = (LPDIRECT3D8)d3d8_create();
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@ -789,21 +775,13 @@ static bool d3d8_init_base(void *data, const video_info_t *info)
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d3d8_make_d3dpp(d3d, info, &d3dpp);
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if (!g_pD3D8)
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{
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RARCH_ERR("[D3D8]: Failed to create D3D interface.\n");
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return false;
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}
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if (!d3d8_create_device(&d3d->dev, &d3dpp,
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g_pD3D8,
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focus_window,
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d3d->cur_mon_id)
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)
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{
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RARCH_ERR("[D3D8]: Failed to initialize device.\n");
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return false;
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}
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return true;
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}
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@ -967,10 +945,7 @@ static bool d3d8_initialize(d3d8_video_t *d3d, const video_info_t *info)
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return ret;
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if (!d3d8_init_chain(d3d, info))
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{
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RARCH_ERR("[D3D8]: Failed to initialize render chain.\n");
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return false;
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}
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video_driver_get_size(&width, &height);
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d3d8_set_viewport(d3d,
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@ -1047,20 +1022,17 @@ static void d3d8_set_nonblock_state(void *data, bool state,
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#endif
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}
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static bool d3d8_set_resize(d3d8_video_t *d3d,
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static void d3d8_set_resize(d3d8_video_t *d3d,
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unsigned new_width, unsigned new_height)
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{
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/* No changes? */
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if ( (new_width == d3d->video_info.width)
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&& (new_height == d3d->video_info.height))
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return false;
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return;
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RARCH_LOG("[D3D8]: Resize %ux%u.\n", new_width, new_height);
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d3d->video_info.width = new_width;
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d3d->video_info.height = new_height;
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video_driver_set_size(new_width, new_height);
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return true;
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}
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static bool d3d8_alive(void *data)
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@ -1195,10 +1167,6 @@ static bool d3d8_init_internal(d3d8_video_t *d3d,
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(mon_rect.right - mon_rect.left) : info->width;
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full_y = (windowed_full || info->height == 0) ?
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(mon_rect.bottom - mon_rect.top) : info->height;
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RARCH_LOG("[D3D8]: Monitor size: %dx%d.\n",
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(int)(mon_rect.right - mon_rect.left),
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(int)(mon_rect.bottom - mon_rect.top));
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#else
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d3d8_get_video_size(d3d, &full_x, &full_y);
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#endif
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@ -1388,8 +1356,7 @@ static bool d3d8_overlay_load(void *data,
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unsigned i, y;
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overlay_t *new_overlays = NULL;
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d3d8_video_t *d3d = (d3d8_video_t*)data;
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const struct texture_image *images = (const struct texture_image*)
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image_data;
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const struct texture_image *images = (const struct texture_image*)image_data;
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if (!d3d)
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return false;
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@ -1406,17 +1373,13 @@ static bool d3d8_overlay_load(void *data,
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overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
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overlay->tex = d3d8_texture_new(d3d->dev, NULL,
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width, height, 1,
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0,
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width, height, 1, 0,
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d3d8_get_argb8888_format(),
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D3DPOOL_MANAGED, 0, 0, 0,
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NULL, NULL, false);
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if (!overlay->tex)
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{
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RARCH_ERR("[D3D8]: Failed to create overlay texture\n");
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return false;
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}
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if (d3d8_lock_rectangle(overlay->tex, 0, &d3dlr,
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NULL, 0, D3DLOCK_NOSYSLOCK))
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@ -1568,10 +1531,7 @@ static bool d3d8_frame(void *data, const void *frame,
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d3d,
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frame, frame_width, frame_height,
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pitch, d3d->dev_rotation))
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{
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RARCH_ERR("[D3D8]: Failed to render scene.\n");
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return false;
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}
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if (black_frame_insertion && !d3d->menu->enabled)
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{
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@ -1656,10 +1616,7 @@ static void d3d8_set_menu_texture_frame(void *data,
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
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if (!d3d->menu->tex)
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{
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RARCH_ERR("[D3D8]: Failed to create menu texture.\n");
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return;
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}
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d3d->menu->tex_w = width;
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d3d->menu->tex_h = height;
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@ -1742,10 +1699,7 @@ static void d3d8_video_texture_load_d3d(
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NULL, NULL, false);
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if (!tex)
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{
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RARCH_ERR("[D3D8]: Failed to create texture\n");
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return;
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}
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if (d3d8_lock_rectangle(tex, 0, &d3dlr,
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NULL, 0, D3DLOCK_NOSYSLOCK))
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