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https://github.com/libretro/RetroArch
synced 2025-04-11 00:44:20 +00:00
(D3D11) Some minor style nits
This commit is contained in:
parent
3fc2ddb8d2
commit
6ee8ddb496
@ -67,11 +67,11 @@ typedef struct
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} d3d11_video_t;
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} d3d11_video_t;
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static void* d3d11_gfx_init(const video_info_t* video,
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static void* d3d11_gfx_init(const video_info_t* video,
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const input_driver_t** input, void** input_data)
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const input_driver_t** input, void** input_data)
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{
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{
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WNDCLASSEX wndclass = {0};
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WNDCLASSEX wndclass = {0};
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settings_t* settings = config_get_ptr();
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settings_t* settings = config_get_ptr();
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gfx_ctx_input_t inp = {input, input_data};
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gfx_ctx_input_t inp = {input, input_data};
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d3d11_video_t* d3d11 = (d3d11_video_t*)calloc(1, sizeof(*d3d11));
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d3d11_video_t* d3d11 = (d3d11_video_t*)calloc(1, sizeof(*d3d11));
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if (!d3d11)
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if (!d3d11)
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@ -82,13 +82,15 @@ static void* d3d11_gfx_init(const video_info_t* video,
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wndclass.lpfnWndProc = WndProcD3D;
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wndclass.lpfnWndProc = WndProcD3D;
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win32_window_init(&wndclass, true, NULL);
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win32_window_init(&wndclass, true, NULL);
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if (!win32_set_video_mode(d3d11, video->width, video->height, video->fullscreen))
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if (!win32_set_video_mode(d3d11, video->width,
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video->height, video->fullscreen))
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{
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{
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RARCH_ERR("[D3D11]: win32_set_video_mode failed.\n");
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RARCH_ERR("[D3D11]: win32_set_video_mode failed.\n");
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goto error;
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goto error;
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}
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}
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gfx_ctx_d3d.input_driver(NULL, settings->arrays.input_joypad_driver, input, input_data);
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gfx_ctx_d3d.input_driver(NULL, settings->arrays.input_joypad_driver,
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input, input_data);
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d3d11->rgb32 = video->rgb32;
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d3d11->rgb32 = video->rgb32;
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d3d11->vsync = video->vsync;
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d3d11->vsync = video->vsync;
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@ -98,97 +100,106 @@ static void* d3d11_gfx_init(const video_info_t* video,
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D3D_FEATURE_LEVEL requested_feature_level = D3D_FEATURE_LEVEL_11_0;
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D3D_FEATURE_LEVEL requested_feature_level = D3D_FEATURE_LEVEL_11_0;
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DXGI_SWAP_CHAIN_DESC desc =
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DXGI_SWAP_CHAIN_DESC desc =
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{
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{
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.BufferCount = 1,
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.BufferCount = 1,
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.BufferDesc.Width = video->width,
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.BufferDesc.Width = video->width,
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.BufferDesc.Height = video->height,
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.BufferDesc.Height = video->height,
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.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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.BufferDesc.RefreshRate.Numerator = 60,
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.BufferDesc.RefreshRate.Numerator = 60,
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.BufferDesc.RefreshRate.Denominator = 1,
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.BufferDesc.RefreshRate.Denominator = 1,
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.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
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.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
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.OutputWindow = main_window.hwnd,
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.OutputWindow = main_window.hwnd,
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.SampleDesc.Count = 1,
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.SampleDesc.Count = 1,
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.SampleDesc.Quality = 0,
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.SampleDesc.Quality = 0,
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.Windowed = TRUE,
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.Windowed = TRUE,
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.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL,
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.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL,
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#if 0
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#if 0
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.SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
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.SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
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.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
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.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
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.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
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.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
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#endif
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#endif
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};
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};
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#ifdef DEBUG
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#ifdef DEBUG
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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#endif
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags,
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE,
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&requested_feature_level, 1, D3D11_SDK_VERSION, &desc,
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NULL, flags,
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(IDXGISwapChain**)&d3d11->swapChain, &d3d11->device, &d3d11->supportedFeatureLevel, &d3d11->context);
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&requested_feature_level, 1, D3D11_SDK_VERSION, &desc,
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(IDXGISwapChain**)&d3d11->swapChain, &d3d11->device,
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&d3d11->supportedFeatureLevel, &d3d11->context);
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}
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}
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{
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{
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D3D11Texture2D backBuffer;
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D3D11Texture2D backBuffer;
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DXGIGetSwapChainBufferD3D11(d3d11->swapChain, 0, &backBuffer);
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DXGIGetSwapChainBufferD3D11(d3d11->swapChain, 0, &backBuffer);
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D3D11CreateTexture2DRenderTargetView(d3d11->device, backBuffer, NULL, &d3d11->renderTargetView);
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D3D11CreateTexture2DRenderTargetView(d3d11->device, backBuffer,
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NULL, &d3d11->renderTargetView);
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Release(backBuffer);
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Release(backBuffer);
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}
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}
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D3D11SetRenderTargets(d3d11->context, 1, &d3d11->renderTargetView, NULL);
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D3D11SetRenderTargets(d3d11->context, 1,
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&d3d11->renderTargetView, NULL);
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{
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{
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D3D11_VIEWPORT vp = {0, 0, video->width, video->height, 0.0f, 1.0f};
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D3D11_VIEWPORT vp = {0, 0, video->width, video->height, 0.0f, 1.0f};
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D3D11SetViewports(d3d11->context, 1, &vp);
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D3D11SetViewports(d3d11->context, 1, &vp);
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}
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}
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d3d11->frame_width = video->input_scale * RARCH_SCALE_BASE;
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d3d11->frame_width = video->input_scale * RARCH_SCALE_BASE;
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d3d11->frame_height = video->input_scale * RARCH_SCALE_BASE;
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d3d11->frame_height = video->input_scale * RARCH_SCALE_BASE;
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{
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{
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D3D11_TEXTURE2D_DESC desc =
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D3D11_TEXTURE2D_DESC desc =
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{
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{
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.Width = d3d11->frame_width,
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.Width = d3d11->frame_width,
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.Height = d3d11->frame_height,
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.Height = d3d11->frame_height,
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.MipLevels = 1,
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.MipLevels = 1,
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.ArraySize = 1,
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.ArraySize = 1,
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.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
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.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
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#if 0
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#if 0
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.Format = d3d11->rgb32? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM,
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.Format = d3d11->rgb32 ?
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DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM,
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#endif
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#endif
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.SampleDesc.Count = 1,
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.SampleDesc.Count = 1,
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.SampleDesc.Quality = 0,
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.SampleDesc.Quality = 0,
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.Usage = D3D11_USAGE_DEFAULT,
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.Usage = D3D11_USAGE_DEFAULT,
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.BindFlags = D3D11_BIND_SHADER_RESOURCE,
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.BindFlags = D3D11_BIND_SHADER_RESOURCE,
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.CPUAccessFlags = 0,
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.CPUAccessFlags = 0,
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.MiscFlags = 0,
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.MiscFlags = 0,
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};
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};
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D3D11_SHADER_RESOURCE_VIEW_DESC view_desc =
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D3D11_SHADER_RESOURCE_VIEW_DESC view_desc =
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{
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{
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.Format = desc.Format,
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.Format = desc.Format,
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.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D,
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.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D,
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.Texture2D.MostDetailedMip = 0,
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.Texture2D.MostDetailedMip = 0,
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.Texture2D.MipLevels = -1,
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.Texture2D.MipLevels = -1,
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};
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};
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D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->frame_default);
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D3D11CreateTexture2D(d3d11->device,
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D3D11CreateTexture2DShaderResourceView(d3d11->device, d3d11->frame_default, &view_desc, &d3d11->frame_view);
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&desc, NULL, &d3d11->frame_default);
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desc.Format = desc.Format;
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D3D11CreateTexture2DShaderResourceView(d3d11->device,
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desc.BindFlags = 0;
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d3d11->frame_default, &view_desc, &d3d11->frame_view);
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desc.Usage = D3D11_USAGE_STAGING;
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desc.Format = desc.Format;
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desc.BindFlags = 0;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->frame_staging);
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D3D11CreateTexture2D(d3d11->device, &desc,
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NULL, &d3d11->frame_staging);
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}
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}
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{
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{
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D3D11_SAMPLER_DESC desc =
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D3D11_SAMPLER_DESC desc =
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{
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{
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.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT,
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.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT,
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.AddressU = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressU = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressV = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressV = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressW = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressW = D3D11_TEXTURE_ADDRESS_BORDER,
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.MaxAnisotropy = 1,
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.MaxAnisotropy = 1,
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.ComparisonFunc = D3D11_COMPARISON_NEVER,
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.ComparisonFunc = D3D11_COMPARISON_NEVER,
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.MinLOD = -D3D11_FLOAT32_MAX,
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.MinLOD = -D3D11_FLOAT32_MAX,
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.MaxLOD = D3D11_FLOAT32_MAX,
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.MaxLOD = D3D11_FLOAT32_MAX,
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};
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};
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D3D11CreateSamplerState(d3d11->device, &desc, &d3d11->sampler_nearest);
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D3D11CreateSamplerState(d3d11->device, &desc, &d3d11->sampler_nearest);
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@ -208,19 +219,22 @@ static void* d3d11_gfx_init(const video_info_t* video,
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{
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{
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D3D11_BUFFER_DESC desc =
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D3D11_BUFFER_DESC desc =
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{
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{
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.Usage = D3D11_USAGE_DYNAMIC,
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.Usage = D3D11_USAGE_DYNAMIC,
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.ByteWidth = sizeof(vertices),
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.ByteWidth = sizeof(vertices),
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.BindFlags = D3D11_BIND_VERTEX_BUFFER,
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.BindFlags = D3D11_BIND_VERTEX_BUFFER,
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.StructureByteStride = 0, /* sizeof(Vertex) ? */
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.StructureByteStride = 0, /* sizeof(Vertex) ? */
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.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
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.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
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};
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};
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D3D11_SUBRESOURCE_DATA vertexData = {vertices};
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D3D11_SUBRESOURCE_DATA vertexData = {vertices};
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D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->vertexBuffer);
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D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->vertexBuffer);
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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desc.CPUAccessFlags = 0;
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desc.CPUAccessFlags = 0;
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D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->menu.vbo);
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D3D11CreateBuffer(d3d11->device, &desc,
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&vertexData, &d3d11->menu.vbo);
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}
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}
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D3D11SetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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D3D11SetPrimitiveTopology(d3d11->context,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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}
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}
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{
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{
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@ -241,12 +255,15 @@ static void* d3d11_gfx_init(const video_info_t* video,
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d3d_compile(stock, sizeof(stock), "VSMain", "vs_5_0", &vs_code);
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d3d_compile(stock, sizeof(stock), "VSMain", "vs_5_0", &vs_code);
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d3d_compile(stock, sizeof(stock), "PSMain", "ps_5_0", &ps_code);
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d3d_compile(stock, sizeof(stock), "PSMain", "ps_5_0", &ps_code);
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D3D11CreateVertexShader(d3d11->device, D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code),
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D3D11CreateVertexShader(d3d11->device,
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NULL, &d3d11->vs);
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D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code),
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D3D11CreatePixelShader(d3d11->device, D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code),
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NULL, &d3d11->vs);
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NULL, &d3d11->ps);
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D3D11CreatePixelShader(d3d11->device,
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D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code),
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NULL, &d3d11->ps);
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D3D11CreateInputLayout(d3d11->device, desc, countof(desc),
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D3D11CreateInputLayout(d3d11->device, desc, countof(desc),
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D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code), &d3d11->layout);
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D3DGetBufferPointer(vs_code),
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D3DGetBufferSize(vs_code), &d3d11->layout);
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Release(vs_code);
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Release(vs_code);
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Release(ps_code);
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Release(ps_code);
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@ -264,35 +281,38 @@ error:
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}
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}
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static bool d3d11_gfx_frame(void* data, const void* frame,
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static bool d3d11_gfx_frame(void* data, const void* frame,
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unsigned width, unsigned height, uint64_t frame_count,
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unsigned width, unsigned height, uint64_t frame_count,
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unsigned pitch, const char* msg, video_frame_info_t* video_info)
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unsigned pitch, const char* msg, video_frame_info_t* video_info)
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{
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{
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d3d11_video_t* d3d11 = (d3d11_video_t*)data;
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(void)msg;
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(void)msg;
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d3d11_video_t* d3d11 = (d3d11_video_t*)data;
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#if 1
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if(frame && width && height)
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if(frame && width && height)
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{
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{
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D3D11_MAPPED_SUBRESOURCE mapped_frame;
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D3D11_MAPPED_SUBRESOURCE mapped_frame;
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D3D11MapTexture2D(d3d11->context, d3d11->frame_staging, 0, D3D11_MAP_WRITE, 0, &mapped_frame);
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D3D11MapTexture2D(d3d11->context,
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d3d11->frame_staging, 0, D3D11_MAP_WRITE, 0, &mapped_frame);
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{
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{
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unsigned i, j;
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unsigned i, j;
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if (d3d11->rgb32)
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if (d3d11->rgb32)
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{
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{
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const uint8_t* in = frame;
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const uint8_t *in = frame;
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uint8_t* out = mapped_frame.pData;
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uint8_t *out = mapped_frame.pData;
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for (i = 0; i < height; i++)
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for (i = 0; i < height; i++)
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{
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{
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memcpy(out, in, width * (d3d11->rgb32? 4 : 2));
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memcpy(out, in, width * (d3d11->rgb32? 4 : 2));
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in += pitch;
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in += pitch;
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out += mapped_frame.RowPitch;
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out += mapped_frame.RowPitch;
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}
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}
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}
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}
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else
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else
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{
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{
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const uint16_t* in = frame;
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const uint16_t *in = frame;
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uint32_t* out = mapped_frame.pData;
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uint32_t *out = mapped_frame.pData;
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for (i = 0; i < height; i++)
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for (i = 0; i < height; i++)
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{
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{
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for (j = 0; j < width; j++)
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for (j = 0; j < width; j++)
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@ -301,10 +321,12 @@ static bool d3d11_gfx_frame(void* data, const void* frame,
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unsigned g = ((in[j] >> 5) & 0x3F);
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unsigned g = ((in[j] >> 5) & 0x3F);
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unsigned r = ((in[j] >> 0) & 0x1F);
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unsigned r = ((in[j] >> 0) & 0x1F);
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out[j] = ((r >> 2) << 0) | (r << 3) |((g >> 4) << 8) | (g << 10) |((b >> 2) << 16) | (b << 19);
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out[j] = ((r >> 2) << 0) | (r << 3) |
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((g >> 4) << 8) | (g << 10) |
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((b >> 2) << 16) | (b << 19);
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}
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}
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in += width;
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in += width;
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out += mapped_frame.RowPitch / 4;
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out += mapped_frame.RowPitch / 4;
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}
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}
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}
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}
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@ -312,34 +334,38 @@ static bool d3d11_gfx_frame(void* data, const void* frame,
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}
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}
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D3D11UnmapTexture2D(d3d11->context, d3d11->frame_staging, 0);
|
D3D11UnmapTexture2D(d3d11->context, d3d11->frame_staging, 0);
|
||||||
D3D11_BOX frame_box = {0, 0, 0, width, height, 1};
|
D3D11_BOX frame_box = {0, 0, 0, width, height, 1};
|
||||||
D3D11CopyTexture2DSubresourceRegion(d3d11->context, d3d11->frame_default, 0, 0 , 0 , 0,
|
D3D11CopyTexture2DSubresourceRegion(d3d11->context,
|
||||||
|
d3d11->frame_default, 0, 0 , 0 , 0,
|
||||||
d3d11->frame_staging, 0, &frame_box);
|
d3d11->frame_staging, 0, &frame_box);
|
||||||
|
|
||||||
{
|
{
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
|
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
|
||||||
D3D11MapBuffer(d3d11->context, d3d11->vertexBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0,
|
D3D11MapBuffer(d3d11->context, d3d11->vertexBuffer,
|
||||||
&mapped_vbo);
|
0, D3D11_MAP_WRITE_NO_OVERWRITE, 0,
|
||||||
|
&mapped_vbo);
|
||||||
{
|
{
|
||||||
d3d11_vertex_t* vbo = mapped_vbo.pData;
|
d3d11_vertex_t* vbo = mapped_vbo.pData;
|
||||||
vbo[0].texcoord[0] = 0.0f * (width / (float)d3d11->frame_width);
|
vbo[0].texcoord[0] = 0.0f * (width / (float)d3d11->frame_width);
|
||||||
vbo[0].texcoord[1] = 1.0f * (height / (float)d3d11->frame_height);
|
vbo[0].texcoord[1] = 1.0f * (height / (float)d3d11->frame_height);
|
||||||
vbo[1].texcoord[0] = 0.0f * (width / (float)d3d11->frame_width);
|
vbo[1].texcoord[0] = 0.0f * (width / (float)d3d11->frame_width);
|
||||||
vbo[1].texcoord[1] = 0.0f * (height / (float)d3d11->frame_height);
|
vbo[1].texcoord[1] = 0.0f * (height / (float)d3d11->frame_height);
|
||||||
vbo[2].texcoord[0] = 1.0f * (width / (float)d3d11->frame_width);
|
vbo[2].texcoord[0] = 1.0f * (width / (float)d3d11->frame_width);
|
||||||
vbo[2].texcoord[1] = 1.0f * (height / (float)d3d11->frame_height);
|
vbo[2].texcoord[1] = 1.0f * (height / (float)d3d11->frame_height);
|
||||||
vbo[3].texcoord[0] = 1.0f * (width / (float)d3d11->frame_width);
|
vbo[3].texcoord[0] = 1.0f * (width / (float)d3d11->frame_width);
|
||||||
vbo[3].texcoord[1] = 0.0f * (height / (float)d3d11->frame_height);
|
vbo[3].texcoord[1] = 0.0f * (height / (float)d3d11->frame_height);
|
||||||
}
|
}
|
||||||
D3D11UnmapBuffer(d3d11->context, d3d11->vertexBuffer, 0);
|
D3D11UnmapBuffer(d3d11->context, d3d11->vertexBuffer, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
D3D11ClearRenderTargetView(d3d11->context, d3d11->renderTargetView, d3d11->clearcolor);
|
D3D11ClearRenderTargetView(d3d11->context,
|
||||||
|
d3d11->renderTargetView, d3d11->clearcolor);
|
||||||
|
|
||||||
{
|
{
|
||||||
UINT stride = sizeof(d3d11_vertex_t);
|
UINT stride = sizeof(d3d11_vertex_t);
|
||||||
UINT offset = 0;
|
UINT offset = 0;
|
||||||
D3D11SetVertexBuffers(d3d11->context, 0, 1, &d3d11->vertexBuffer, &stride, &offset);
|
D3D11SetVertexBuffers(d3d11->context, 0, 1,
|
||||||
|
&d3d11->vertexBuffer, &stride, &offset);
|
||||||
D3D11SetPShaderResources(d3d11->context, 0, 1, &d3d11->frame_view);
|
D3D11SetPShaderResources(d3d11->context, 0, 1, &d3d11->frame_view);
|
||||||
D3D11SetPShaderSamplers(d3d11->context, 0, 1, &d3d11->sampler_linear);
|
D3D11SetPShaderSamplers(d3d11->context, 0, 1, &d3d11->sampler_linear);
|
||||||
|
|
||||||
@ -347,16 +373,19 @@ static bool d3d11_gfx_frame(void* data, const void* frame,
|
|||||||
|
|
||||||
if (d3d11->menu.enabled)
|
if (d3d11->menu.enabled)
|
||||||
{
|
{
|
||||||
D3D11SetVertexBuffers(d3d11->context, 0, 1, &d3d11->menu.vbo, &stride, &offset);
|
D3D11SetVertexBuffers(d3d11->context, 0, 1,
|
||||||
D3D11SetPShaderResources(d3d11->context, 0, 1, &d3d11->menu.view);
|
&d3d11->menu.vbo, &stride, &offset);
|
||||||
D3D11SetPShaderSamplers(d3d11->context, 0, 1, &d3d11->sampler_linear);
|
D3D11SetPShaderResources(d3d11->context, 0, 1,
|
||||||
|
&d3d11->menu.view);
|
||||||
|
D3D11SetPShaderSamplers(d3d11->context, 0, 1,
|
||||||
|
&d3d11->sampler_linear);
|
||||||
|
|
||||||
D3D11Draw(d3d11->context, 4, 0);
|
D3D11Draw(d3d11->context, 4, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DXGIPresent(d3d11->swapChain, !!d3d11->vsync, 0);
|
DXGIPresent(d3d11->swapChain, !!d3d11->vsync, 0);
|
||||||
#endif
|
|
||||||
if(msg && *msg)
|
if(msg && *msg)
|
||||||
gfx_ctx_d3d.update_window_title(NULL, video_info);
|
gfx_ctx_d3d.update_window_title(NULL, video_info);
|
||||||
|
|
||||||
@ -366,17 +395,22 @@ static bool d3d11_gfx_frame(void* data, const void* frame,
|
|||||||
static void d3d11_gfx_set_nonblock_state(void* data, bool toggle)
|
static void d3d11_gfx_set_nonblock_state(void* data, bool toggle)
|
||||||
{
|
{
|
||||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||||
|
|
||||||
|
if (!d3d11)
|
||||||
|
return;
|
||||||
|
|
||||||
d3d11->vsync = !toggle;
|
d3d11->vsync = !toggle;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool d3d11_gfx_alive(void* data)
|
static bool d3d11_gfx_alive(void* data)
|
||||||
{
|
{
|
||||||
(void)data;
|
|
||||||
bool quit;
|
bool quit;
|
||||||
bool resize;
|
bool resize;
|
||||||
unsigned width;
|
unsigned width;
|
||||||
unsigned height;
|
unsigned height;
|
||||||
|
|
||||||
|
(void)data;
|
||||||
|
|
||||||
win32_check_window(&quit, &resize, &width, &height);
|
win32_check_window(&quit, &resize, &width, &height);
|
||||||
|
|
||||||
if (width != 0 && height != 0)
|
if (width != 0 && height != 0)
|
||||||
@ -407,6 +441,9 @@ static void d3d11_gfx_free(void* data)
|
|||||||
{
|
{
|
||||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||||
|
|
||||||
|
if (!d3d11)
|
||||||
|
return;
|
||||||
|
|
||||||
if(d3d11->menu.tex)
|
if(d3d11->menu.tex)
|
||||||
Release(d3d11->menu.tex);
|
Release(d3d11->menu.tex);
|
||||||
if(d3d11->menu.view)
|
if(d3d11->menu.view)
|
||||||
@ -414,7 +451,6 @@ static void d3d11_gfx_free(void* data)
|
|||||||
|
|
||||||
Release(d3d11->menu.vbo);
|
Release(d3d11->menu.vbo);
|
||||||
|
|
||||||
|
|
||||||
Release(d3d11->sampler_nearest);
|
Release(d3d11->sampler_nearest);
|
||||||
Release(d3d11->sampler_linear);
|
Release(d3d11->sampler_linear);
|
||||||
Release(d3d11->frame_view);
|
Release(d3d11->frame_view);
|
||||||
@ -435,7 +471,7 @@ static void d3d11_gfx_free(void* data)
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool d3d11_gfx_set_shader(void* data,
|
static bool d3d11_gfx_set_shader(void* data,
|
||||||
enum rarch_shader_type type, const char* path)
|
enum rarch_shader_type type, const char* path)
|
||||||
{
|
{
|
||||||
(void)data;
|
(void)data;
|
||||||
(void)type;
|
(void)type;
|
||||||
@ -445,20 +481,21 @@ static bool d3d11_gfx_set_shader(void* data,
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void d3d11_gfx_set_rotation(void* data,
|
static void d3d11_gfx_set_rotation(void* data,
|
||||||
unsigned rotation)
|
unsigned rotation)
|
||||||
{
|
{
|
||||||
(void)data;
|
(void)data;
|
||||||
(void)rotation;
|
(void)rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void d3d11_gfx_viewport_info(void* data,
|
static void d3d11_gfx_viewport_info(void* data,
|
||||||
struct video_viewport* vp)
|
struct video_viewport* vp)
|
||||||
{
|
{
|
||||||
(void)data;
|
(void)data;
|
||||||
(void)vp;
|
(void)vp;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool d3d11_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
|
static bool d3d11_gfx_read_viewport(void* data,
|
||||||
|
uint8_t* buffer, bool is_idle)
|
||||||
{
|
{
|
||||||
(void)data;
|
(void)data;
|
||||||
(void)buffer;
|
(void)buffer;
|
||||||
@ -472,7 +509,9 @@ static void d3d11_set_menu_texture_frame(void* data,
|
|||||||
{
|
{
|
||||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||||
|
|
||||||
if (d3d11->menu.tex && (d3d11->menu.width != width || d3d11->menu.height != height))
|
if ( d3d11->menu.tex &&
|
||||||
|
(d3d11->menu.width != width ||
|
||||||
|
d3d11->menu.height != height))
|
||||||
{
|
{
|
||||||
Release(d3d11->menu.tex);
|
Release(d3d11->menu.tex);
|
||||||
d3d11->menu.tex = NULL;
|
d3d11->menu.tex = NULL;
|
||||||
@ -485,51 +524,55 @@ static void d3d11_set_menu_texture_frame(void* data,
|
|||||||
|
|
||||||
D3D11_TEXTURE2D_DESC desc =
|
D3D11_TEXTURE2D_DESC desc =
|
||||||
{
|
{
|
||||||
.Width = d3d11->menu.width,
|
.Width = d3d11->menu.width,
|
||||||
.Height = d3d11->menu.height,
|
.Height = d3d11->menu.height,
|
||||||
.MipLevels = 1,
|
.MipLevels = 1,
|
||||||
.ArraySize = 1,
|
.ArraySize = 1,
|
||||||
.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||||
.SampleDesc.Count = 1,
|
.SampleDesc.Count = 1,
|
||||||
.SampleDesc.Quality = 0,
|
.SampleDesc.Quality = 0,
|
||||||
.Usage = D3D11_USAGE_DYNAMIC,
|
.Usage = D3D11_USAGE_DYNAMIC,
|
||||||
.BindFlags = D3D11_BIND_SHADER_RESOURCE,
|
.BindFlags = D3D11_BIND_SHADER_RESOURCE,
|
||||||
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
|
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
|
||||||
.MiscFlags = 0,
|
.MiscFlags = 0,
|
||||||
};
|
};
|
||||||
D3D11_SHADER_RESOURCE_VIEW_DESC view_desc =
|
D3D11_SHADER_RESOURCE_VIEW_DESC view_desc =
|
||||||
{
|
{
|
||||||
.Format = desc.Format,
|
.Format = desc.Format,
|
||||||
.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D,
|
.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||||
.Texture2D.MostDetailedMip = 0,
|
.Texture2D.MostDetailedMip = 0,
|
||||||
.Texture2D.MipLevels = -1,
|
.Texture2D.MipLevels = -1,
|
||||||
};
|
};
|
||||||
|
|
||||||
D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->menu.tex);
|
D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->menu.tex);
|
||||||
D3D11CreateTexture2DShaderResourceView(d3d11->device, d3d11->menu.tex, &view_desc, &d3d11->menu.view);
|
D3D11CreateTexture2DShaderResourceView(d3d11->device,
|
||||||
|
d3d11->menu.tex, &view_desc, &d3d11->menu.view);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped_frame;
|
D3D11_MAPPED_SUBRESOURCE mapped_frame;
|
||||||
D3D11MapTexture2D(d3d11->context, d3d11->menu.tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_frame);
|
D3D11MapTexture2D(d3d11->context,
|
||||||
|
d3d11->menu.tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_frame);
|
||||||
{
|
{
|
||||||
unsigned i, j;
|
unsigned i, j;
|
||||||
|
|
||||||
if (rgb32)
|
if (rgb32)
|
||||||
{
|
{
|
||||||
const uint32_t* in = frame;
|
const uint32_t *in = frame;
|
||||||
uint32_t* out = mapped_frame.pData;
|
uint32_t *out = mapped_frame.pData;
|
||||||
|
|
||||||
for (i = 0; i < height; i++)
|
for (i = 0; i < height; i++)
|
||||||
{
|
{
|
||||||
memcpy(out, in, width * 4);
|
memcpy(out, in, width * 4);
|
||||||
in += width;
|
in += width;
|
||||||
out += mapped_frame.RowPitch / 4;
|
out += mapped_frame.RowPitch / 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const uint16_t* in = frame;
|
const uint16_t *in = frame;
|
||||||
uint32_t* out = mapped_frame.pData;
|
uint32_t *out = mapped_frame.pData;
|
||||||
|
|
||||||
for (i = 0; i < height; i++)
|
for (i = 0; i < height; i++)
|
||||||
{
|
{
|
||||||
for (j = 0; j < width; j++)
|
for (j = 0; j < width; j++)
|
||||||
@ -539,10 +582,12 @@ static void d3d11_set_menu_texture_frame(void* data,
|
|||||||
unsigned b = ((in[j] >> 4) & 0xF);
|
unsigned b = ((in[j] >> 4) & 0xF);
|
||||||
unsigned a = ((in[j] >> 0) & 0xF);
|
unsigned a = ((in[j] >> 0) & 0xF);
|
||||||
|
|
||||||
out[j] = (r << 0) | (r << 4) |(g << 8) | (g << 12) |(b << 16) | (b << 20) |(a << 24) | (a << 28);
|
out[j] = (r << 0) | (r << 4) | (g << 8)
|
||||||
|
| (g << 12) |(b << 16) | (b << 20)
|
||||||
|
| (a << 24) | (a << 28);
|
||||||
|
|
||||||
}
|
}
|
||||||
in += width;
|
in += width;
|
||||||
out += mapped_frame.RowPitch / 4;
|
out += mapped_frame.RowPitch / 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -556,11 +601,13 @@ static void d3d11_set_menu_texture_enable(void* data,
|
|||||||
{
|
{
|
||||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||||
|
|
||||||
|
if (!d3d11)
|
||||||
|
return;
|
||||||
|
|
||||||
d3d11->menu.enabled = state;
|
d3d11->menu.enabled = state;
|
||||||
d3d11->menu.fullscreen = full_screen;
|
d3d11->menu.fullscreen = full_screen;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static const video_poke_interface_t d3d11_poke_interface =
|
static const video_poke_interface_t d3d11_poke_interface =
|
||||||
{
|
{
|
||||||
NULL, /* set_coords */
|
NULL, /* set_coords */
|
||||||
|
Loading…
x
Reference in New Issue
Block a user