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let's just clear basename instead (used to populate override, remaps, shader preset paths
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@ -1805,6 +1805,7 @@ bool command_event(enum event_command cmd, void *data)
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case CMD_EVENT_LOAD_CORE_PERSIST:
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{
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#ifdef HAVE_MENU
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path_clear(RARCH_PATH_BASENAME);
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core_info_ctx_find_t info_find;
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rarch_system_info_t *system_info = runloop_get_system_info();
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struct retro_system_info *system = &system_info->info;
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