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https://github.com/libretro/RetroArch
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(360) Fix Salamander build
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parent
8785a45da1
commit
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16
config.def.h
16
config.def.h
@ -196,22 +196,6 @@ enum
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#endif
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#endif
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#endif
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#endif
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#if defined(HAVE_LIBRETRO_MANAGEMENT) || defined(IS_SALAMANDER)
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#ifdef GEKKO
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#define SALAMANDER_FILE "boot.dol"
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#define DEFAULT_EXE_EXT ".dol"
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#elif defined(__CELLOS_LV2__)
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#define SALAMANDER_FILE "EBOOT.BIN"
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#define DEFAULT_EXE_EXT ".SELF"
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#elif defined(_XBOX1)
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#define SALAMANDER_FILE "default.xbe"
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#define DEFAULT_EXE_EXT ".xbe"
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#elif defined(_XBOX360)
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#define SALAMANDER_FILE "default.xex"
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#define DEFAULT_EXE_EXT ".xex"
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#endif
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#endif
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////////////////
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////////////////
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// Video
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// Video
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////////////////
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////////////////
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@ -20,6 +20,7 @@
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#include <string.h>
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#include <string.h>
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#include "../config.def.h"
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#include "../config.def.h"
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#include "frontend_console.h"
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#include "menu/rmenu.h"
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#include "menu/rmenu.h"
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#if defined(__CELLOS_LV2__)
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#if defined(__CELLOS_LV2__)
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20
frontend/frontend_console.h
Normal file
20
frontend/frontend_console.h
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@ -0,0 +1,20 @@
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#ifndef _FRONTEND_CONSOLE_H
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#define _FRONTEND_CONSOLE_H
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#if defined(HAVE_LIBRETRO_MANAGEMENT) || defined(IS_SALAMANDER)
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#ifdef GEKKO
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#define SALAMANDER_FILE "boot.dol"
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#define DEFAULT_EXE_EXT ".dol"
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#elif defined(__CELLOS_LV2__)
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#define SALAMANDER_FILE "EBOOT.BIN"
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#define DEFAULT_EXE_EXT ".SELF"
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#elif defined(_XBOX1)
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#define SALAMANDER_FILE "default.xbe"
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#define DEFAULT_EXE_EXT ".xbe"
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#elif defined(_XBOX360)
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#define SALAMANDER_FILE "default.xex"
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#define DEFAULT_EXE_EXT ".xex"
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#endif
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#endif
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#endif
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@ -19,7 +19,7 @@
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#include <stddef.h>
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#include <stddef.h>
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#include <string.h>
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#include <string.h>
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#include "../config.def.h"
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#include "frontend_console.h"
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#include "frontend_salamander.h"
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#include "frontend_salamander.h"
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#if defined(__CELLOS_LV2__)
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#if defined(__CELLOS_LV2__)
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@ -236,10 +236,10 @@ static void get_environment_settings(int argc, char *argv[])
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#elif defined(_XBOX360)
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#elif defined(_XBOX360)
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strlcpy(default_paths.core_dir, "game:", sizeof(default_paths.core_dir));
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strlcpy(default_paths.core_dir, "game:", sizeof(default_paths.core_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(g_settings.screenshot_directory, "game:", sizeof(g_settings.screenshot_directory));
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#ifdef IS_SALAMANDER
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#ifdef IS_SALAMANDER
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strlcpy(default_paths.config_path, "game:\\retroarch.cfg", sizeof(default_paths.config_path));
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strlcpy(default_paths.config_path, "game:\\retroarch.cfg", sizeof(default_paths.config_path));
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#else
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#else
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strlcpy(g_settings.screenshot_directory, "game:", sizeof(g_settings.screenshot_directory));
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strlcpy(g_extern.config_path, "game:\\retroarch.cfg", sizeof(g_extern.config_path));
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strlcpy(g_extern.config_path, "game:\\retroarch.cfg", sizeof(g_extern.config_path));
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#endif
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#endif
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strlcpy(default_paths.savestate_dir, "game:\\savestates", sizeof(default_paths.savestate_dir));
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strlcpy(default_paths.savestate_dir, "game:\\savestates", sizeof(default_paths.savestate_dir));
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