glsl: don't clear the shader source

This commit is contained in:
Brad Parker 2018-08-14 18:42:23 -04:00
parent 572c1ea2d3
commit 6de4384350

View File

@ -539,8 +539,6 @@ static bool gl_glsl_compile_programs(
return false;
}
*pass->source.path = '\0';
vertex = pass->source.string.vertex;
fragment = pass->source.string.fragment;