mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
Cleanups
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parent
7501b010f4
commit
6de048371f
@ -252,8 +252,6 @@ float menu_entry_num_min(uint32_t i);
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float menu_entry_num_max(uint32_t i);
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bool menu_entry_is_currently_selected(unsigned id);
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void menu_entry_get(menu_entry_t *entry, size_t stack_idx,
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size_t i, void *userdata, bool use_representation);
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71
retroarch.c
71
retroarch.c
@ -3718,13 +3718,6 @@ void menu_entry_get(menu_entry_t *entry, size_t stack_idx,
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}
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}
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bool menu_entry_is_currently_selected(unsigned id)
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{
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struct rarch_state *p_rarch = &rarch_st;
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struct menu_state *menu_st = &p_rarch->menu_driver_state;
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return id == menu_st->selection_ptr;
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}
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/* Performs whatever actions are associated with menu entry 'i'.
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*
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* This is the most important function because it does all the work
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@ -19263,14 +19256,14 @@ static int16_t input_joypad_axis(const input_device_driver_t *drv,
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* Prevents phantom input when using an overlay to
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* toggle menu ON if overlays are disabled in-menu */
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static void menu_input_driver_toggle(bool on)
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static void menu_input_driver_toggle(
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struct rarch_state *p_rarch,
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bool on)
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{
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#ifdef HAVE_OVERLAY
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struct rarch_state *p_rarch = &rarch_st;
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settings_t *settings = p_rarch->configuration_settings;
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if (on)
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{
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settings_t *settings = p_rarch->configuration_settings;
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bool overlay_hide_in_menu = settings->bools.input_overlay_hide_in_menu;
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bool input_overlay_enable = settings->bools.input_overlay_enable;
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/* If an overlay was displayed before the toggle
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@ -31360,14 +31353,16 @@ static void menu_input_key_event(bool down, unsigned keycode,
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* If the menu is already running, it will be turned off.
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* If the menu is off, then the menu will be started.
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*/
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static void menu_driver_toggle(bool on)
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static void menu_driver_toggle(
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struct rarch_state *p_rarch,
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menu_handle_t *menu,
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bool on)
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{
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/* TODO/FIXME - retroarch_main_quit calls menu_driver_toggle -
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* we might have to redesign this to avoid EXXC_BAD_ACCESS errors
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* on OSX - for now we work around this by checking if the settings
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* struct is NULL
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*/
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struct rarch_state *p_rarch = &rarch_st;
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retro_keyboard_event_t *key_event = &p_rarch->runloop_key_event;
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retro_keyboard_event_t *frontend_key_event = &p_rarch->runloop_frontend_key_event;
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settings_t *settings = p_rarch->configuration_settings;
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@ -31380,10 +31375,6 @@ static void menu_driver_toggle(bool on)
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#endif
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#endif
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bool runloop_shutdown_initiated = p_rarch->runloop_shutdown_initiated;
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menu_handle_t *menu = p_rarch->menu_driver_data;
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if (!menu)
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return;
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if (menu->driver_ctx && menu->driver_ctx->toggle)
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menu->driver_ctx->toggle(menu->userdata, on);
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@ -31393,7 +31384,7 @@ static void menu_driver_toggle(bool on)
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/* Apply any required menu pointer input inhibits
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* (i.e. prevent phantom input when using an overlay
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* to toggle the menu on) */
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menu_input_driver_toggle(on);
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menu_input_driver_toggle(p_rarch, on);
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if (p_rarch->menu_driver_alive)
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{
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@ -31477,7 +31468,9 @@ void retroarch_menu_running(void)
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#endif
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#ifdef HAVE_MENU
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menu_driver_toggle(true);
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menu_handle_t *menu = p_rarch->menu_driver_data;
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if (menu)
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menu_driver_toggle(p_rarch, menu, true);
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/* Prevent stray input (for a single frame) */
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p_rarch->input_driver_flushing_input = 1;
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@ -31501,7 +31494,9 @@ void retroarch_menu_running_finished(bool quit)
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settings_t *settings = p_rarch->configuration_settings;
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#endif
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#ifdef HAVE_MENU
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menu_driver_toggle(false);
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menu_handle_t *menu = p_rarch->menu_driver_data;
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if (menu)
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menu_driver_toggle(p_rarch, menu, false);
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/* Prevent stray input
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* (for a single frame) */
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@ -31665,11 +31660,9 @@ static void rarch_init_core_options_path(
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strlcpy(global_options_path,
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options_path, sizeof(global_options_path));
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else if (!path_is_empty(RARCH_PATH_CONFIG))
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{
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fill_pathname_resolve_relative(
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global_options_path, path_get(RARCH_PATH_CONFIG),
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"retroarch-core-options.cfg", sizeof(global_options_path));
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}
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}
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/* Allocate correct path/src_path strings */
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@ -32098,13 +32091,11 @@ static bool retroarch_load_shader_preset_internal(
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/* Concatenate strings into full paths */
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if (!string_is_empty(core_name))
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{
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fill_pathname_join_special_ext(shader_path,
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shader_directory, core_name,
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special_name,
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video_shader_get_preset_extension(types[i]),
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PATH_MAX_LENGTH);
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}
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else
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{
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if (string_is_empty(special_name))
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@ -32159,7 +32150,8 @@ static bool retroarch_load_shader_preset(struct rarch_state *p_rarch)
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settings_t *settings = p_rarch->configuration_settings;
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const char *video_shader_directory = settings->paths.directory_video_shader;
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const char *menu_config_directory = settings->paths.directory_menu_config;
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const char *core_name = p_rarch->runloop_system.info.library_name;
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const char *core_name =
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p_rarch->runloop_system.info.library_name;
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const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME);
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const char *game_name = path_basename(rarch_path_basename);
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@ -32174,42 +32166,44 @@ static bool retroarch_load_shader_preset(struct rarch_state *p_rarch)
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if (!content_dir_name)
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return false;
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config_file_directory = (char*)malloc(PATH_MAX_LENGTH);
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config_file_directory = (char*)malloc(PATH_MAX_LENGTH);
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if (!config_file_directory)
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goto end;
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old_presets_directory = (char*)malloc(PATH_MAX_LENGTH);
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old_presets_directory = (char*)malloc(PATH_MAX_LENGTH);
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if (!old_presets_directory)
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goto end;
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content_dir_name[0] = '\0';
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content_dir_name[0] = '\0';
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if (!string_is_empty(rarch_path_basename))
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fill_pathname_parent_dir_name(content_dir_name,
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rarch_path_basename, PATH_MAX_LENGTH);
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config_file_directory[0] = '\0';
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config_file_directory[0] = '\0';
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(config_file_directory,
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path_get(RARCH_PATH_CONFIG), PATH_MAX_LENGTH);
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old_presets_directory[0] = '\0';
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old_presets_directory[0] = '\0';
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if (!string_is_empty(video_shader_directory))
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fill_pathname_join(old_presets_directory,
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video_shader_directory, "presets", PATH_MAX_LENGTH);
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dirs[0] = menu_config_directory;
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dirs[1] = config_file_directory;
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dirs[2] = old_presets_directory;
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dirs[0] = menu_config_directory;
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dirs[1] = config_file_directory;
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dirs[2] = old_presets_directory;
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for (i = 0; i < ARRAY_SIZE(dirs); i++)
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{
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if (string_is_empty(dirs[i]))
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continue;
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#ifdef DEBUG
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RARCH_LOG("[Shaders]: preset directory: %s\n", dirs[i]);
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#endif
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ret = retroarch_load_shader_preset_internal(p_rarch,
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dirs[i], core_name,
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@ -32217,7 +32211,9 @@ static bool retroarch_load_shader_preset(struct rarch_state *p_rarch)
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if (ret)
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{
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#ifdef DEBUG
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RARCH_LOG("[Shaders]: game-specific shader preset found.\n");
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#endif
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break;
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}
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@ -32227,7 +32223,9 @@ static bool retroarch_load_shader_preset(struct rarch_state *p_rarch)
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if (ret)
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{
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#ifdef DEBUG
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RARCH_LOG("[Shaders]: folder-specific shader preset found.\n");
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#endif
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break;
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}
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@ -32237,7 +32235,9 @@ static bool retroarch_load_shader_preset(struct rarch_state *p_rarch)
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if (ret)
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{
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#ifdef DEBUG
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RARCH_LOG("[Shaders]: core-specific shader preset found.\n");
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#endif
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break;
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}
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@ -32247,7 +32247,9 @@ static bool retroarch_load_shader_preset(struct rarch_state *p_rarch)
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if (ret)
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{
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#ifdef DEBUG
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RARCH_LOG("[Shaders]: global shader preset found.\n");
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#endif
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break;
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}
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}
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@ -32256,12 +32258,13 @@ end:
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free(content_dir_name);
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free(config_file_directory);
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free(old_presets_directory);
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return ret;
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}
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#endif
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/* get the name of the current shader preset */
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const char* retroarch_get_shader_preset(void)
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const char *retroarch_get_shader_preset(void)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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struct rarch_state *p_rarch = &rarch_st;
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