From 6dabe48e882c2607dfc7e2e5e4d7d52cb24d4014 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Francisco=20Jos=C3=A9=20Garc=C3=ADa=20Garc=C3=ADa?= Date: Sun, 2 Oct 2016 14:04:09 +0200 Subject: [PATCH] (VITA) Change DEBUG define --- deps/libvita2d/source/vita2d.c | 74 +++++++++++++++++----------------- 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/deps/libvita2d/source/vita2d.c b/deps/libvita2d/source/vita2d.c index 14658ef545..c9242580fb 100644 --- a/deps/libvita2d/source/vita2d.c +++ b/deps/libvita2d/source/vita2d.c @@ -11,9 +11,9 @@ #ifdef DEBUG_BUILD # include -# define DEBUG(...) printf(__VA_ARGS__) +# define VITA2D_DEBUG(...) printf(__VA_ARGS__) #else -# define DEBUG(...) +# define VITA2D_DEBUG(...) #endif /* Defines */ @@ -160,7 +160,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) UNUSED(err); if (vita2d_initialized) { - DEBUG("libvita2d is already initialized!\n"); + VITA2D_DEBUG("libvita2d is already initialized!\n"); return 1; } @@ -173,7 +173,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) initializeParams.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE; err = sceGxmInitialize(&initializeParams); - DEBUG("sceGxmInitialize(): 0x%08X\n", err); + VITA2D_DEBUG("sceGxmInitialize(): 0x%08X\n", err); // allocate ring buffer memory using default sizes void *vdmRingBuffer = gpu_alloc( @@ -217,7 +217,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) contextParams.fragmentUsseRingBufferOffset = fragmentUsseRingBufferOffset; err = sceGxmCreateContext(&contextParams, &_vita2d_context); - DEBUG("sceGxmCreateContext(): 0x%08X\n", err); + VITA2D_DEBUG("sceGxmCreateContext(): 0x%08X\n", err); // set up parameters SceGxmRenderTargetParams renderTargetParams; @@ -232,7 +232,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) // create the render target err = sceGxmCreateRenderTarget(&renderTargetParams, &renderTarget); - DEBUG("sceGxmCreateRenderTarget(): 0x%08X\n", err); + VITA2D_DEBUG("sceGxmCreateRenderTarget(): 0x%08X\n", err); // allocate memory and sync objects for display buffers for (i = 0; i < DISPLAY_BUFFER_COUNT; i++) { @@ -346,45 +346,45 @@ int vita2d_init_advanced(unsigned int temp_pool_size) patcherParams.fragmentUsseOffset = patcherFragmentUsseOffset; err = sceGxmShaderPatcherCreate(&patcherParams, &shaderPatcher); - DEBUG("sceGxmShaderPatcherCreate(): 0x%08X\n", err); + VITA2D_DEBUG("sceGxmShaderPatcherCreate(): 0x%08X\n", err); // check the shaders err = sceGxmProgramCheck(clearVertexProgramGxp); - DEBUG("clear_v sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("clear_v sceGxmProgramCheck(): 0x%08X\n", err); err = sceGxmProgramCheck(clearFragmentProgramGxp); - DEBUG("clear_f sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("clear_f sceGxmProgramCheck(): 0x%08X\n", err); err = sceGxmProgramCheck(colorVertexProgramGxp); - DEBUG("color_v sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("color_v sceGxmProgramCheck(): 0x%08X\n", err); err = sceGxmProgramCheck(colorFragmentProgramGxp); - DEBUG("color_f sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("color_f sceGxmProgramCheck(): 0x%08X\n", err); err = sceGxmProgramCheck(textureVertexProgramGxp); - DEBUG("texture_v sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("texture_v sceGxmProgramCheck(): 0x%08X\n", err); err = sceGxmProgramCheck(textureFragmentProgramGxp); - DEBUG("texture_f sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("texture_f sceGxmProgramCheck(): 0x%08X\n", err); err = sceGxmProgramCheck(textureTintFragmentProgramGxp); - DEBUG("texture_tint_f sceGxmProgramCheck(): 0x%08X\n", err); + VITA2D_DEBUG("texture_tint_f sceGxmProgramCheck(): 0x%08X\n", err); // register programs with the patcher err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, clearVertexProgramGxp, &clearVertexProgramId); - DEBUG("clear_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("clear_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, clearFragmentProgramGxp, &clearFragmentProgramId); - DEBUG("clear_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("clear_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, colorVertexProgramGxp, &colorVertexProgramId); - DEBUG("color_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("color_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, colorFragmentProgramGxp, &colorFragmentProgramId); - DEBUG("color_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("color_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, textureVertexProgramGxp, &textureVertexProgramId); - DEBUG("texture_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("texture_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, textureFragmentProgramGxp, &textureFragmentProgramId); - DEBUG("texture_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("texture_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, textureTintFragmentProgramGxp, &textureTintFragmentProgramId); - DEBUG("texture_tint_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); + VITA2D_DEBUG("texture_tint_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err); // Fill SceGxmBlendInfo static const SceGxmBlendInfo blend_info = { @@ -421,7 +421,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) 1, &clearVertexProgram); - DEBUG("clear sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err); + VITA2D_DEBUG("clear sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherCreateFragmentProgram( shaderPatcher, @@ -432,7 +432,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) clearVertexProgramGxp, &clearFragmentProgram); - DEBUG("clear sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); + VITA2D_DEBUG("clear sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); // create the clear triangle vertex/index data clearVertices = (vita2d_clear_vertex *)gpu_alloc( @@ -461,10 +461,10 @@ int vita2d_init_advanced(unsigned int temp_pool_size) clearIndices[2] = 2; const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition"); - DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramColorPositionAttribute); + VITA2D_DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramColorPositionAttribute); const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor"); - DEBUG("aColor sceGxmProgramFindParameterByName(): %p\n", paramColorColorAttribute); + VITA2D_DEBUG("aColor sceGxmProgramFindParameterByName(): %p\n", paramColorColorAttribute); // create color vertex format SceGxmVertexAttribute colorVertexAttributes[2]; @@ -495,7 +495,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) 1, &_vita2d_colorVertexProgram); - DEBUG("color sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err); + VITA2D_DEBUG("color sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherCreateFragmentProgram( shaderPatcher, @@ -506,14 +506,14 @@ int vita2d_init_advanced(unsigned int temp_pool_size) colorVertexProgramGxp, &_vita2d_colorFragmentProgram); - DEBUG("color sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); + VITA2D_DEBUG("color sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition"); - DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramTexturePositionAttribute); + VITA2D_DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramTexturePositionAttribute); const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord"); - DEBUG("aTexcoord sceGxmProgramFindParameterByName(): %p\n", paramTextureTexcoordAttribute); + VITA2D_DEBUG("aTexcoord sceGxmProgramFindParameterByName(): %p\n", paramTextureTexcoordAttribute); // create texture vertex format SceGxmVertexAttribute textureVertexAttributes[2]; @@ -544,7 +544,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) 1, &_vita2d_textureVertexProgram); - DEBUG("texture sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err); + VITA2D_DEBUG("texture sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherCreateFragmentProgram( shaderPatcher, @@ -555,7 +555,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size) textureVertexProgramGxp, &_vita2d_textureFragmentProgram); - DEBUG("texture sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); + VITA2D_DEBUG("texture sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); err = sceGxmShaderPatcherCreateFragmentProgram( shaderPatcher, @@ -566,20 +566,20 @@ int vita2d_init_advanced(unsigned int temp_pool_size) textureVertexProgramGxp, &_vita2d_textureTintFragmentProgram); - DEBUG("texture_tint sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); + VITA2D_DEBUG("texture_tint sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err); // find vertex uniforms by name and cache parameter information _vita2d_clearClearColorParam = sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor"); - DEBUG("_vita2d_clearClearColorParam sceGxmProgramFindParameterByName(): %p\n", _vita2d_clearClearColorParam); + VITA2D_DEBUG("_vita2d_clearClearColorParam sceGxmProgramFindParameterByName(): %p\n", _vita2d_clearClearColorParam); _vita2d_colorWvpParam = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "wvp"); - DEBUG("color wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_colorWvpParam); + VITA2D_DEBUG("color wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_colorWvpParam); _vita2d_textureWvpParam = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "wvp"); - DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam); + VITA2D_DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam); _vita2d_textureTintColorParam = sceGxmProgramFindParameterByName(textureTintFragmentProgramGxp, "uTintColor"); - DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam); + VITA2D_DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam); // Allocate memory for the memory pool pool_size = temp_pool_size; @@ -614,7 +614,7 @@ int vita2d_fini() unsigned int i; if (!vita2d_initialized) { - DEBUG("libvita2d is not initialized!\n"); + VITA2D_DEBUG("libvita2d is not initialized!\n"); return 1; }