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Update gl2.c
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@ -4014,9 +4014,9 @@ static bool gl2_alive(void *data)
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#ifdef __WINRT__
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if (is_running_on_xbox())
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{
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//we can set it to 1920x1080 as xbox uwp windowsize is guaranteed to be 1920x1080 and currently there is now way to set angle to use a variable resolution swapchain so regardless of the size the window is always 1080p
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temp_width = 1920;
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temp_height = 1080;
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//match the output res to the display res
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temp_width = uwp_get_width();
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temp_height = uwp_get_height();
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}
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#endif
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if (quit)
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