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https://github.com/libretro/RetroArch
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Cleanups
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70074010e0
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6c392d3863
@ -868,7 +868,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
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d3d9_cg_set_param_matrix(data, NULL, "modelViewProj", (const void*)&matrix);
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}
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static void cg_d3d9_renderchain_set_vertices(
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static void d3d9_cg_renderchain_set_vertices(
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const video_frame_info_t *video_info,
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d3d9_renderchain_t *chain,
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struct shader_pass *pass,
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@ -963,7 +963,7 @@ static void cg_d3d9_renderchain_set_vertices(
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vp_width, vp_height);
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}
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static void cg_d3d9_renderchain_set_params(
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static void d3d9_cg_renderchain_set_params(
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d3d9_renderchain_t *chain,
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LPDIRECT3DDEVICE9 dev,
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struct shader_pass *pass,
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@ -987,7 +987,7 @@ static void cg_d3d9_renderchain_set_params(
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}
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}
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static void cg_d3d9_renderchain_render_pass(
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static void d3d9_cg_renderchain_render_pass(
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d3d9_renderchain_t *chain,
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struct shader_pass *pass,
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state_tracker_t *tracker,
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@ -1048,7 +1048,7 @@ static void cg_d3d9_renderchain_render_pass(
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d3d9_cg_renderchain_bind_pass(chain, chain->dev, pass, pass_index);
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if (tracker)
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cg_d3d9_renderchain_set_params(chain, chain->dev, pass, tracker, pass_index);
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d3d9_cg_renderchain_set_params(chain, chain->dev, pass, tracker, pass_index);
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d3d9_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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@ -1129,13 +1129,13 @@ static bool d3d9_cg_renderchain_render(
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d3d9_set_viewports(chain->dev, &viewport);
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cg_d3d9_renderchain_set_vertices(video_info,
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d3d9_cg_renderchain_set_vertices(video_info,
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chain, from_pass,
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current_width, current_height,
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out_width, out_height,
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out_width, out_height, 0);
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cg_d3d9_renderchain_render_pass(chain,
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d3d9_cg_renderchain_render_pass(chain,
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from_pass, tracker,
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i + 1);
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@ -1156,7 +1156,7 @@ static bool d3d9_cg_renderchain_render(
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d3d9_set_viewports(chain->dev, chain->final_viewport);
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cg_d3d9_renderchain_set_vertices(video_info,
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d3d9_cg_renderchain_set_vertices(video_info,
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chain, last_pass,
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current_width, current_height,
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out_width, out_height,
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@ -1164,7 +1164,7 @@ static bool d3d9_cg_renderchain_render(
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chain->final_viewport->Height,
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rotation);
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cg_d3d9_renderchain_render_pass(chain,
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d3d9_cg_renderchain_render_pass(chain,
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last_pass,
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tracker,
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chain->passes->count);
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@ -119,20 +119,6 @@ static void hlsl_use(hlsl_shader_data_t *hlsl,
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d3d9_set_pixel_shader(d3dr, program->fprg);
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}
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static bool hlsl_set_mvp(hlsl_shader_data_t *hlsl,
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d3d9_video_t *d3d,
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LPDIRECT3DDEVICE9 d3dr,
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const D3DMATRIX *mat)
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{
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struct shader_program_hlsl_data *program = &hlsl->prg[hlsl->active_idx];
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if (!program)
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return false;
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d3d9_hlsl_set_param_matrix(program->v_ctable, d3dr, "modelViewProj", &program->mvp_val);
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return true;
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}
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static bool d3d9_hlsl_load_program(
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hlsl_shader_data_t *hlsl,
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unsigned idx,
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@ -565,6 +551,8 @@ static void d3d9_hlsl_renderchain_calc_and_set_shader_mvp(
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unsigned rotation)
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{
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struct d3d_matrix proj, ortho, rot, matrix;
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hlsl_shader_data_t *hlsl = chain->shader_pipeline;
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struct shader_program_hlsl_data *program = &hlsl->prg[hlsl->active_idx];
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d3d_matrix_ortho_off_center_lh(&ortho, 0, vp_width, 0, vp_height, 0, 1);
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d3d_matrix_identity(&rot);
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@ -573,10 +561,9 @@ static void d3d9_hlsl_renderchain_calc_and_set_shader_mvp(
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d3d_matrix_multiply(&proj, &ortho, &rot);
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d3d_matrix_transpose(&matrix, &proj);
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if (chain->shader_pipeline)
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hlsl_set_mvp(chain->shader_pipeline, d3d,
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chain->chain.dev,
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(const D3DMATRIX*)&matrix);
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if (program)
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d3d9_hlsl_set_param_matrix(program->v_ctable,
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chain->chain.dev, "modelViewProj", &program->mvp_val);
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}
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@ -819,6 +806,32 @@ static void hlsl_d3d9_renderchain_set_final_viewport(
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d3d9_recompute_pass_sizes(chain->dev, chain, d3d);
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}
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#if 0
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static void d3d9_hlsl_renderchain_set_params(
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d3d9_renderchain_t *chain,
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LPDIRECT3DDEVICE9 dev,
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struct shader_pass *pass,
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state_tracker_t *tracker,
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unsigned pass_index)
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{
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unsigned i;
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/* Set state parameters. */
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/* Only query uniforms in first pass. */
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static struct state_tracker_uniform tracker_info[GFX_MAX_VARIABLES];
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static unsigned cnt = 0;
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if (pass_index == 1)
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cnt = state_tracker_get_uniform(tracker, tracker_info,
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GFX_MAX_VARIABLES, chain->frame_count);
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for (i = 0; i < cnt; i++)
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{
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d3d9_hlsl_set_param_2f(pass->fprg, dev, tracker_info[i].id, &tracker_info[i].value);
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d3d9_hlsl_set_param_2f(pass->vprg, dev, tracker_info[i].id, &tracker_info[i].value);
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}
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}
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#endif
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static void hlsl_d3d9_renderchain_render_pass(
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hlsl_d3d9_renderchain_t *chain,
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struct shader_pass *pass,
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@ -846,17 +859,17 @@ static void hlsl_d3d9_renderchain_render_pass(
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#if 0
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/* Set orig texture. */
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d3d9_cg_renderchain_bind_orig(chain, pass);
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d3d9_hlsl_renderchain_bind_orig(chain, chain->dev, pass);
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/* Set prev textures. */
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d3d9_cg_renderchain_bind_prev(chain, pass);
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d3d9_hlsl_renderchain_bind_prev(chain, chain->dev, pass);
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/* Set lookup textures */
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for (i = 0; i < chain->chain.luts->count; i++)
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for (i = 0; i < chain->luts->count; i++)
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{
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CGparameter vparam;
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CGparameter fparam = cgGetNamedParameter(
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pass->fPrg, chain->chain.luts->data[i].id);
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CGparameter fparam = d3d9_hlsl_get_constant_by_name(
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pass->fprg, chain->luts->data[i].id);
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int bound_index = -1;
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if (fparam)
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@ -864,24 +877,26 @@ static void hlsl_d3d9_renderchain_render_pass(
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unsigned index = cgGetParameterResourceIndex(fparam);
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bound_index = index;
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d3d9_renderchain_add_lut_internal(&chain->chain, index, i);
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d3d9_renderchain_add_lut_internal(chain, index, i);
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}
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vparam = cgGetNamedParameter(pass->vPrg, chain->chain.luts->data[i].id);
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vparam = d3d9_hlsl_get_constant_by_name(pass->vprg,
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chain->luts->data[i].id);
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if (vparam)
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{
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unsigned index = cgGetParameterResourceIndex(vparam);
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if (index != (unsigned)bound_index)
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d3d9_renderchain_add_lut_internal(&chain->chain, index, i);
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d3d9_renderchain_add_lut_internal(chain, index, i);
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}
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}
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/* We only bother binding passes which are two indices behind. */
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if (pass_index >= 3)
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d3d9_cg_renderchain_bind_pass(chain, pass, pass_index);
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d3d9_hlsl_renderchain_bind_pass(chain, chain->dev, pass, pass_index);
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if (tracker)
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hlsl_d3d9_renderchain_set_shader_params(chain, pass, tracker, pass_index);
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d3d9_hlsl_renderchain_set_params(chain, chain->dev, pass, tracker, pass_index);
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#endif
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d3d9_draw_primitive(chain->chain.dev, D3DPT_TRIANGLESTRIP, 0, 2);
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