(D3D8) Add HAVE_MENU ifdefs

This commit is contained in:
twinaphex 2018-08-14 11:41:43 +02:00
parent db9f4697f6
commit 6a64e27e3d

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@ -926,8 +926,10 @@ static bool d3d8_initialize(d3d8_video_t *d3d, const video_info_t *info)
* and will prevent a clean reset here
* another approach would be to keep track of all created D3D
* font objects and free/realloc them around the d3d_reset call */
#ifdef HAVE_MENU
menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL);
#endif
if (!d3d8_reset(d3d->dev, &d3dpp))
{
d3d8_deinitialize(d3d);
@ -938,7 +940,10 @@ static bool d3d8_initialize(d3d8_video_t *d3d, const video_info_t *info)
if (ret)
RARCH_LOG("[D3D8]: Recovered from dead state.\n");
}
#ifdef HAVE_MENU
menu_driver_init(info->is_threaded);
#endif
}
if (!ret)