fix circular dependency of renderchain and core context init

This commit is contained in:
Brad Parker 2017-11-11 13:43:19 -05:00
parent c1c9e1897c
commit 69f69849be

View File

@ -1351,34 +1351,6 @@ static void gl_set_nonblock_state(void *data, bool state)
static bool resolve_extensions(gl_t *gl, const char *context_ident)
{
settings_t *settings = config_get_ptr();
struct retro_hw_render_callback *hwr =
video_driver_get_hw_context();
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
{
gfx_ctx_flags_t flags;
if (!gl_check_capability(GL_CAPS_VAO))
{
RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
return false;
}
gl_query_core_context_set(true);
gl->core_context_in_use = true;
/**
* Ensure that the rest of the frontend knows we have a core context
*/
flags.flags = 0;
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
video_context_driver_set_flags(&flags);
RARCH_LOG("[GL]: Using Core GL context, setting up VAO...\n");
if (gl->renderchain_driver->new_vao)
gl->renderchain_driver->new_vao(gl);
}
/* have_es2_compat - GL_RGB565 internal format support.
* Even though ES2 support is claimed, the format
@ -1789,6 +1761,45 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
rglgen_resolve_symbols(ctx_driver->get_proc_address);
#endif
hwr = video_driver_get_hw_context();
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
{
gfx_ctx_flags_t flags;
gl_query_core_context_set(true);
gl->core_context_in_use = true;
/**
* Ensure that the rest of the frontend knows we have a core context
*/
flags.flags = 0;
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
video_context_driver_set_flags(&flags);
RARCH_LOG("[GL]: Using Core GL context, setting up VAO...\n");
if (!gl_check_capability(GL_CAPS_VAO))
{
RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
return false;
}
}
if (!renderchain_gl_init_first(&gl->renderchain_driver,
&gl->renderchain_data))
{
RARCH_ERR("[GL]: Renderchain could not be initialized.\n");
return false;
}
if (gl->renderchain_driver->restore_default_state)
gl->renderchain_driver->restore_default_state(gl);
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
if (gl->renderchain_driver->new_vao)
gl->renderchain_driver->new_vao(gl);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
@ -1821,8 +1832,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
RARCH_LOG("[GL]: Using resolution %ux%u\n", temp_width, temp_height);
hwr = video_driver_get_hw_context();
gl->vertex_ptr = hwr->bottom_left_origin
? vertexes : vertexes_flipped;
@ -1918,16 +1927,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
gl_set_texture_fmts(gl, video->rgb32);
if (!renderchain_gl_init_first(&gl->renderchain_driver,
&gl->renderchain_data))
{
RARCH_ERR("[GL]: Renderchain could not be initialized.\n");
return false;
}
if (gl->renderchain_driver->restore_default_state)
gl->renderchain_driver->restore_default_state(gl);
memcpy(gl->tex_info.coord, tex_coords, sizeof(gl->tex_info.coord));
gl->coords.vertex = gl->vertex_ptr;
gl->coords.tex_coord = gl->tex_info.coord;