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(MSVC 2017) Fix VS 2017 solution
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@ -310,7 +310,7 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
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},
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},
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};
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};
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D3D12_ROOT_PARAMETER rootParameters[ROOT_ID_MAX] = {};
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D3D12_ROOT_PARAMETER rootParameters[ROOT_ID_MAX];
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rootParameters[ROOT_ID_TEXTURE_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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rootParameters[ROOT_ID_TEXTURE_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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rootParameters[ROOT_ID_TEXTURE_T].DescriptorTable.NumDescriptorRanges = countof(srv_table);
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rootParameters[ROOT_ID_TEXTURE_T].DescriptorTable.NumDescriptorRanges = countof(srv_table);
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@ -1408,7 +1408,7 @@ static INLINE void d3d12_resource_transition(
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D3D12_RESOURCE_STATES state_before,
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D3D12_RESOURCE_STATES state_before,
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D3D12_RESOURCE_STATES state_after)
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D3D12_RESOURCE_STATES state_after)
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{
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{
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D3D12_RESOURCE_BARRIER barrier = {};
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = resource;
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barrier.Transition.pResource = resource;
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