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https://github.com/libretro/RetroArch
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Replace more SSNES strings/references
This commit is contained in:
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a00e8581e8
commit
69496bc291
@ -3,7 +3,7 @@
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authors: OV2, Themaister
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authors: OV2, Themaister
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*/
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*/
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// Kinda stripped down. Only contains the bare essentials used in SSNES.
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// Kinda stripped down. Only contains the bare essentials used in RetroArch.
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#ifndef XAUDIO2_XDK360_H
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#ifndef XAUDIO2_XDK360_H
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#define XAUDIO2_XDK360_H
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#define XAUDIO2_XDK360_H
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@ -614,7 +614,7 @@ void xdk360_video_set_vsync(bool vsync)
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xdk360_gfx_set_nonblock_state(g_d3d, vsync);
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xdk360_gfx_set_nonblock_state(g_d3d, vsync);
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}
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}
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// 360 needs a working graphics stack before SSNESeven starts.
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// 360 needs a working graphics stack before RetroArch even starts.
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// To deal with this main.c,
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// To deal with this main.c,
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// the top level module owns the instance, and is created beforehand.
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// the top level module owns the instance, and is created beforehand.
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// When RetroArch gets around to init it, it is already allocated.
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// When RetroArch gets around to init it, it is already allocated.
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@ -16,8 +16,8 @@
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#pragma once
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#pragma once
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#ifndef SSNES360_RESOURCES_H
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#ifndef RARCH_360_RESOURCES_H
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#define SSNES360_RESOURCES_H
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#define RARCH_360_RESOURCES_H
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Name tag for resources. An app may initialize this structure, and pass
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// Name tag for resources. An app may initialize this structure, and pass
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@ -32,7 +32,6 @@ struct RESOURCE
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char * strName;
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char * strName;
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};
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};
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// Resource types
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// Resource types
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enum
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enum
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{
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{
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@ -13,7 +13,7 @@
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* If not, see <http://www.gnu.org/licenses/>.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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/// Config header for SSNES
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/// Config header for RetroArch
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//
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//
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//
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//
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@ -161,7 +161,7 @@ MAIN
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#endif
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#endif
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/*============================================================
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/*============================================================
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SSNES
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RETROARCH
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============================================================ */
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============================================================ */
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#include "../../retroarch.c"
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#include "../../retroarch.c"
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@ -3,8 +3,8 @@
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* For conditions of distribution and use, see copyright notice in zlib.h
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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*/
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/* This source as presented is a modified version of original zlib for use with SSNES,
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/* This source as presented is a modified version of original zlib for use
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* and must not be confused with the original software. */
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* with RetroArch, and must not be confused with the original software. */
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#include <stdio.h>
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#include <stdio.h>
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#include <stddef.h>
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#include <stddef.h>
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@ -3,8 +3,8 @@
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* For conditions of distribution and use, see copyright notice in zlib.h
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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*/
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/* This source as presented is a modified version of original zlib for use with SSNES,
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/* This source as presented is a modified version of original zlib for use with
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* and must not be confused with the original software. */
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* RetroArch, and must not be confused with the original software. */
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#ifndef _ZCONF_H
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#ifndef _ZCONF_H
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@ -3,8 +3,8 @@
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* For conditions of distribution and use, see copyright notice in zlib.h
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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*/
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/* This source as presented is a modified version of original zlib for use with SSNES,
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/* This source as presented is a modified version of original zlib for use with
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* and must not be confused with the original software. */
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* RetroArch, and must not be confused with the original software. */
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#ifndef _SZLIB_H
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#ifndef _SZLIB_H
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#define _SZLIB_H
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#define _SZLIB_H
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@ -682,4 +682,4 @@ extern int unzSetOffset (unzFile file, unsigned long pos);
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}
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}
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#endif
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#endif
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#endif /* _SZLIB_H */
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#endif /* _SZLIB_H */
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@ -113,7 +113,7 @@
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;SSNES_CONSOLE=1</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -136,7 +136,7 @@
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<PREfast>AnalyzeOnly</PREfast>
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<PREfast>AnalyzeOnly</PREfast>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;SSNES_CONSOLE=1</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -160,7 +160,7 @@
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;SSNES_CONSOLE=1</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -189,7 +189,7 @@
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;SSNES_CONSOLE=1</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -215,7 +215,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;SSNES_CONSOLE=1</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -241,7 +241,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;SSNES_CONSOLE=1</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_CONFIGFILE;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -278,4 +278,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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</Project>
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</Project>
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2
patch.h
2
patch.h
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#include <stddef.h>
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#include <stddef.h>
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// BPS/UPS/IPS implementation from bSNES (nall::).
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// BPS/UPS/IPS implementation from bSNES (nall::).
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// Modified for SSNES.
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// Modified for RetroArch.
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typedef enum
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typedef enum
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{
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{
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@ -517,9 +517,9 @@ try:
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import pkgcrypt
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import pkgcrypt
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except:
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except:
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print ""
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print ""
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print "-----------------"
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print "---------------------"
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print "SSNES BUILD ERROR"
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print "RETROARCH BUILD ERROR"
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print "-----------------"
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print "---------------------"
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print "Couldn't make PKG file. Go into the ps3py directory, and type the following:"
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print "Couldn't make PKG file. Go into the ps3py directory, and type the following:"
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print ""
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print ""
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print "python2 setup.py build"
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print "python2 setup.py build"
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## Skeleton config file for SSNES
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## Skeleton config file for RetroArch
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
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# This will be overridden by explicit command line options.
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# This will be overridden by explicit command line options.
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# If enabled, load libretro from a dynamic location.
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# If enabled, load libretro from a dynamic location.
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# libretro_path = "/path/to/libretro.so"
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# libretro_path = "/path/to/libretro.so"
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# Environment variables internally in SSNES.
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# Environment variables internally in RetroArch.
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# Implementations can tap into this user-specificed information to enable functionality
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# Implementations can tap into this user-specificed information to enable functionality
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# that is deemed too obscure to expose directly.
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# that is deemed too obscure to expose directly.
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# Some variables might be "standardized" at a later time if needed.
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# Some variables might be "standardized" at a later time if needed.
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# Video driver to use. "gl", "xvideo", "sdl" or "ext" (external API driver)
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# Video driver to use. "gl", "xvideo", "sdl" or "ext" (external API driver)
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# video_driver = "gl"
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# video_driver = "gl"
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# Path to external video driver using the SSNES driver API.
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# Path to external video driver using the RetroArch driver API.
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# video_external_driver =
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# video_external_driver =
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# Windowed xscale and yscale
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# Windowed xscale and yscale
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@ -143,7 +143,7 @@
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# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio and ext (external driver).
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# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio and ext (external driver).
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# audio_driver =
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# audio_driver =
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# Path to external audio driver using the SSNES audio driver API.
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# Path to external audio driver using the RetroArch audio driver API.
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# audio_external_driver =
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# audio_external_driver =
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# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
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# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
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@ -201,7 +201,7 @@
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# input_player8_joypad_index = 7
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# input_player8_joypad_index = 7
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# Joypad buttons.
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# Joypad buttons.
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# Figure these out by using SSNES-Phoenix or ssnes-joyconfig.
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# Figure these out by using RetroArch-Phoenix or ssnes-joyconfig.
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# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
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# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
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# E.g. "h0up"
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# E.g. "h0up"
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# input_player1_a_btn =
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# input_player1_a_btn =
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