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Use state slots for movies as well.
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parent
6033e75dc4
commit
67ed89729d
@ -157,7 +157,7 @@ struct global
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bool frame_is_reverse;
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bsv_movie_t *bsv_movie;
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char bsv_movie_path[512];
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char bsv_movie_path[256];
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bool bsv_movie_end;
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bool bsv_movie_playback;
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14
ssnes.c
14
ssnes.c
@ -712,7 +712,7 @@ static void deinit_movie(void)
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static void fill_pathnames(void)
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{
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if (!g_extern.bsv_movie_playback)
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fill_pathname(g_extern.bsv_movie_path, g_extern.savefile_name_srm, ".bsv");
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fill_pathname(g_extern.bsv_movie_path, g_extern.savefile_name_srm, "");
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switch (g_extern.game_type)
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{
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@ -812,7 +812,7 @@ static void check_stateslots(void)
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g_extern.state_slot++;
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msg_queue_clear(g_extern.msg_queue);
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char msg[256];
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snprintf(msg, sizeof(msg), "Save state slot: %u", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Save state/movie slot: %u", g_extern.state_slot);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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SSNES_LOG("%s\n", msg);
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}
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@ -826,7 +826,7 @@ static void check_stateslots(void)
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g_extern.state_slot--;
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msg_queue_clear(g_extern.msg_queue);
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char msg[256];
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snprintf(msg, sizeof(msg), "Save state slot: %u", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Save state/movie slot: %u", g_extern.state_slot);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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SSNES_LOG("%s\n", msg);
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}
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@ -905,7 +905,13 @@ static void check_movie_record(void)
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}
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else
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{
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g_extern.bsv_movie = bsv_movie_init(g_extern.bsv_movie_path, SSNES_MOVIE_RECORD);
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char path[512];
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if (g_extern.state_slot > 0)
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snprintf(path, sizeof(path), "%s%d.bsv", g_extern.bsv_movie_path, g_extern.state_slot);
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else
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snprintf(path, sizeof(path), "%s.bsv", g_extern.bsv_movie_path);
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g_extern.bsv_movie = bsv_movie_init(path, SSNES_MOVIE_RECORD);
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, g_extern.bsv_movie ? "Starting movie record!" : "Failed to start movie record!", 2, 180);
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