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update config
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0cc3d4c2c5
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14
config.h
14
config.h
@ -54,19 +54,19 @@ static const float yscale = 4.0; // Real y res = 224 * yscale
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// Fullscreen
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static bool fullscreen = false; // To start in Fullscreen or not
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static const unsigned fullscreen_x = 1280;
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static const unsigned fullscreen_y = 720;
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static const unsigned fullscreen_x = 1920;
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static const unsigned fullscreen_y = 1200;
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// Video VSYNC (recommended)
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static const bool vsync = true;
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// Smooths picture
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static const bool video_smooth = true;
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static const bool video_smooth = false;
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// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth.
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#ifdef HAVE_CG
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extern char cg_shader_path[];
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#define DEFAULT_CG_SHADER "hqflt/cg/hq2x.cg"
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#define DEFAULT_CG_SHADER "hqflt/cg/2xSaI.cg"
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#endif
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// On resize and fullscreen, rendering area will stay 4:3
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@ -93,17 +93,17 @@ static const bool force_aspect = true;
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static const bool audio_enable = true;
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// Output samplerate
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static const unsigned out_rate = 48000;
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static const unsigned out_rate = 44100;
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// Input samplerate from libSNES.
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// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
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static const unsigned in_rate = 31950;
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// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
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static const char* audio_device = NULL;
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static const char* audio_device = "hw:0";
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// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
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static const int out_latency = 64;
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static const int out_latency = 16;
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// Will sync audio. (recommended)
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static const bool audio_sync = true;
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