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(GL) Add HAVE_FBO ifdef around FBO feedback code
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@ -1507,6 +1507,7 @@ static INLINE void gl_set_prev_texture(gl_t *gl,
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memcpy(&gl->prev_info[0], tex_info,
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memcpy(&gl->prev_info[0], tex_info,
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sizeof(*tex_info));
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sizeof(*tex_info));
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#ifdef HAVE_FBO
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/* Implement feedback by swapping out FBO/textures for FBO pass #N and feedbacks. */
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/* Implement feedback by swapping out FBO/textures for FBO pass #N and feedbacks. */
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if (gl->fbo_feedback_enable)
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if (gl->fbo_feedback_enable)
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{
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{
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@ -1517,6 +1518,7 @@ static INLINE void gl_set_prev_texture(gl_t *gl,
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gl->fbo[gl->fbo_feedback_pass] = tmp_fbo;
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gl->fbo[gl->fbo_feedback_pass] = tmp_fbo;
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gl->fbo_texture[gl->fbo_feedback_pass] = tmp_tex;
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gl->fbo_texture[gl->fbo_feedback_pass] = tmp_tex;
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}
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}
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#endif
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}
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}
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static INLINE void gl_set_shader_viewport(gl_t *gl, unsigned shader)
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static INLINE void gl_set_shader_viewport(gl_t *gl, unsigned shader)
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